Max Lehn

According to our database1, Max Lehn authored at least 21 papers between 2010 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
InterestCast: adaptive event dissemination for interactive real-time applications.
PhD thesis, 2015

Transition-enabled event dissemination for pervasive mobile multiplayer games.
Proceedings of the 16th IEEE International Symposium on A World of Wireless, 2015

Fossa: Using genetic programming to learn ECA rules for adaptive networking applications.
Proceedings of the 40th IEEE Conference on Local Computer Networks, 2015

Fossa: Learning ECA Rules for Adaptive Distributed Systems.
Proceedings of the 2015 IEEE International Conference on Autonomic Computing, 2015

2014
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads.
Multim. Syst., 2014

A Property Description Framework for Composable Software.
Proceedings of the Software Architecture - 8th European Conference, 2014

2013
Benchmarking Methodology.
Proceedings of the Benchmarking Peer-to-Peer Systems, 2013

Peer-to-Peer Overlays for Online Games.
Proceedings of the Benchmarking Peer-to-Peer Systems, 2013

Structured Search Overlays.
Proceedings of the Benchmarking Peer-to-Peer Systems, 2013

Introduction.
Proceedings of the Benchmarking Peer-to-Peer Systems, 2013

nSense: Interest Management in higher dimensions.
Proceedings of the 13th IEEE International Conference on Peer-to-Peer Computing, 2013

Distributed optimization of event dissemination exploiting interest clustering.
Proceedings of the 38th Annual IEEE Conference on Local Computer Networks, 2013

2012
All-Weather Transport Essentials.
IEEE Internet Comput., 2012

Generation of synthetic workloads for multiplayer online gaming benchmarks.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

2011
Designing a testbed for large-scale distributed systems.
Proceedings of the ACM SIGCOMM 2011 Conference on Applications, 2011

An online gaming testbed for peer-to-peer architectures.
Proceedings of the ACM SIGCOMM 2011 Conference on Applications, 2011

Towards a comparative performance evaluation of overlays for Networked Virtual Environments.
Proceedings of the 2011 IEEE International Conference on Peer-to-Peer Computing, 2011

2010
Performance Evaluation of Peer-to-Peer Gaming Overlays.
Proceedings of the IEEE Tenth International Conference on Peer-to-Peer Computing, 2010

Channel-based Unidirectional Stream Protocol (CUSP).
Proceedings of the INFOCOM 2010. 29th IEEE International Conference on Computer Communications, 2010

Towards a Common Interface for Overlay Network Simulators.
Proceedings of the 16th IEEE International Conference on Parallel and Distributed Systems, 2010

Designing Benchmarks for P2P Systems.
Proceedings of the From Active Data Management to Event-Based Systems and More, 2010


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