Benjamin Guthier

According to our database1, Benjamin Guthier authored at least 37 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
CASP: context-aware stress prediction system.
Multim. Tools Appl., 2019

sZoom: A Framework for Automatic Zoom into High Resolution Surveillance Videos.
CoRR, 2019

2018
A Survey on Content-Aware Image and Video Retargeting.
ACM Trans. Multim. Comput. Commun. Appl., 2018

Survey on ontologies for affective states and their influences.
Semantic Web, 2018

Recognizing Human Needs During Critical Events Using Machine Learning Powered Psychology-Based Framework.
IEEE Access, 2018

2017
A Dataset for Psychological Human Needs Detection From Social Networks.
IEEE Access, 2017

Language-independent data set annotation for machine learning-based sentiment analysis.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

The Solar System as a 3D Metaphor to Visualize User Interactions in a Social Network.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

2016
Content and Content Production.
Proceedings of the Serious Games., 2016

2015
Modeling Temporal Effects in Re-captured Video.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Estimating two-dimensional blood flow velocities from videos.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

The affect-aware city.
Proceedings of the International Conference on Computing, Networking and Communications, 2015

Affective Computing in Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads.
Multim. Syst., 2014

Parallel implementation of a real-time high dynamic range video system.
Integr. Comput. Aided Eng., 2014

GPU video retargeting with parallelized SeamCrop.
Proceedings of the Multimedia Systems Conference 2014, 2014

A Real-Time Smart Assistant for Video Surveillance Through Handheld Devices.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Detection and Visualization of Emotions in an Affect-Aware City.
Proceedings of the 1st International Workshop on Emerging Multimedia Applications and Services for Smart Cities, 2014

Warping-based video retargeting for stereoscopic video.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2013
Algorithms for a real-time HDR video system.
Pattern Recognit. Lett., 2013

Saliency detection for stereoscopic video.
Proceedings of the Multimedia Systems Conference 2013, 2013

Determining exposure values from HDR histograms for smartphone photography.
Proceedings of the ACM Multimedia Conference, 2013

Seam carving for stereoscopic video.
Proceedings of the 11th IVMSP Workshop: 3D Image/Video Technologies and Applications, 2013

2012
Real-time algorithms for high dynamic range video.
PhD thesis, 2012

Generation of synthetic workloads for multiplayer online gaming benchmarks.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

A real-time system for capturing HDR videos.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

SeamCrop for image retargeting.
Proceedings of the Multimedia on Mobile Devices 2012; and Multimedia Content Access: Algorithms and Systems VI, 2012

2011
Algorithms for video retargeting.
Multim. Tools Appl., 2011

Analysis and retargeting of ball sports video.
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2011), 2011

Flicker reduction in tone mapped high dynamic range video.
Proceedings of the Color Imaging XVI: Displaying, 2011

2010
REWARD a Real World Achievement and record database.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

A real-world achievement system.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Histogram-based image registration for real-time high dynamic range videos.
Proceedings of the International Conference on Image Processing, 2010

2009
Peer-to-Peer Voice Communication for Massively Multiplayer Online Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
Peer-to-peer infrastructures for games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

Capturing high dynamic range images with partial re-exposures.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008

2007
Skype4Games.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007


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