Maxim Mozgovoy

Orcid: 0000-0003-0684-4012

According to our database1, Maxim Mozgovoy authored at least 44 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Interactive Horror Gaming: Integrating Facial Expression Recognition to Enhance Player Engagement and Immersion.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror Game.
Proceedings of the IEEE Conference on Games, 2023

2022
Designing Programming Exercises from Board Games.
CoRR, 2022

2021
Guest Editorial Special Issue on Team AI in Games.
IEEE Trans. Games, 2021

Team Sports for Game AI Benchmarking Revisited.
Int. J. Comput. Games Technol., 2021

Identification of Play Styles in Universal Fighting Engine.
CoRR, 2021

Creating Adjustable Human-like AI Behavior in a 3D Tennis Game with Monte-Carlo Tree Search.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Identification of Distinctive Behavior Patterns of Bots and Human Teams in Soccer.
Proceedings of the Big-Data-Analytics in Astronomy, Science, and Engineering, 2021

2020
Learning Believable Player Movement Patterns from Human Data in a Soccer Game.
Proceedings of the 22nd International Conference on Advanced Communication Technology, 2020

2019
Can WordBricks Make Learning Irish More Engaging for Students?
Int. J. Game Based Learn., 2019

Creating an Affective Fighting Game AI System with Gamygdala.
Proceedings of the IEEE Conference on Games, 2019

Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data.
Proceedings of the IEEE Conference on Games, 2019

2018
Context-Awareness and Anticipation in a Tennis Video Game AI System.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Mobile farm for software testing.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Analyzing User Behavior Data in a Mobile Tennis Game.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

A Chatbot Based On AIML Rules Extracted From Twitter Dialogues.
Proceedings of the Communication Papers of the 2018 Federated Conference on Computer Science and Information Systems, 2018

2017
Generating AIML Rules from Twitter Conversations.
Proceedings of the Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017

Visualizing Sentence Parse Trees with WordBricks.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017

Learning Language Grammar with Interactive Exercises in the Classroom and Beyond.
Proceedings of the CSEDU 2017, 2017

2016
Analysis of Emotions in Real-time Twitter Streams.
Informatica (Slovenia), 2016

Striving with online addiction with a self-control chrome extension.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Developing a Mobile System for Natural Language Grammar Acquisition.
Proceedings of the 2016 IEEE 14th Intl Conf on Dependable, 2016

Believable self-learning AI for world of tennis.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Detecting the Likely Causes Behind the Emotion Spikes of Influential Twitter Users.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2016

2015
EmoTwitter - A Fine-Grained Visualization System for Identifying Enduring Sentiments in Tweets.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2015

2014
Automatic Detection of Antisocial Behaviour in Texts.
Informatica (Slovenia), 2014

Editors's Introduction to the Special Issue on "Advances in Semantic Information Retrieval".
Informatica (Slovenia), 2014

Semantic sentence structure search engine.
Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, 2014

CALL for Open Experiments.
Proceedings of the CSEDU 2014, 2014

2013
WordBricks: a virtual language lab inspired by Scratch environment and dependency grammars.
Hum. centric Comput. Inf. Sci., 2013

Exploiting sentiment analysis to track emotions in students' learning diaries.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

Antisocial Behavior Corpus for Harmful Language Detection.
Proceedings of the 2013 Federated Conference on Computer Science and Information Systems, 2013

2012
Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Computer simulation of stick balancing: action point analysis.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

Improving POS tagging for ungrammatical phrases.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

Towards WordBricks - a Virtual Language Lab for Computer-Assisted Language Learning.
Proceedings of the Federated Conference on Computer Science and Information Systems, 2012

2011
Grammar Checking with Dependency Parsing: A Possible Extension for LanguageTool.
Informatica (Slovenia), 2011

Editors' Introduction to the Special Issue on Advances in Semantic Information Retrieval.
Informatica (Slovenia), 2011

Dependency-Based Rules for Grammar Checking with LanguageTool.
Proceedings of the Federated Conference on Computer Science and Information Systems, 2011

Behavior Capture with Acting Graph: A Knowledgebase for a Game AI System.
Proceedings of the Databases in Networked Information Systems - 7th International Workshop, 2011

2007
Using natural language parsers in plagiarism detection.
Proceedings of the Workshop on Speech and Language Technology in Education, 2007

2006
Efficient parameterized string matching.
Inf. Process. Lett., 2006

Desktop Tools for Offline Plagiarism Detection in Computer Programs.
Informatics Educ., 2006

2005
Fast Plagiarism Detection System.
Proceedings of the String Processing and Information Retrieval, 2005


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