Erkki Sutinen

According to our database1, Erkki Sutinen authored at least 174 papers between 1995 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges.
Comput. Games J., 2020

Screams of joy yield creative projects at the educational robotics workshop in Namibia.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

The Role of Music in 21st Century Education-Comparing Programming and Music Composing.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Holistic Model for Designing a Climate Service Application on the KaiOS Platform.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Rehabilitation Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System.
Informatics Educ., 2019

Toward Pedagogy Driven Virtual Reality Learning Space Design.
Proceedings of the Sustainable ICT, Education and Learning, 2019

Towards a Design Research Model for Climate Services: Experiences from a Development Project in Mozambique.
Proceedings of the Information and Communication Technology for Development for Africa, 2019

Towards Holistic Mobile Climate Services for Farmers in Tambuu, Tanzania.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

Research in Progress: Holistic Climate Service Prototypes for Farmers in Tambuu, Tanzania.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

Experiences from a Development Project in Kenya - Baselines for Future Climate Information Systems.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

The role of women software communities in attracting more women to the software industry.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

Knowledge-based Service for African Traditional Herbal Medicine: A Hybrid Approach.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Experiences from Tanzania-Interview Experiment in Co-designing Future Local Climate Services.
Proceedings of the 2019 IEEE AFRICON, Accra, Ghana, September 25-27, 2019, 2019

2018
Dynamics between Disturbances and Motivations in Educational Mobile Games.
Int. J. Interact. Mob. Technol., 2018

Design, development, and evaluation of a mobile learning application for computing education.
Educ. Inf. Technol., 2018

2017
Serious storytelling - a first definition and review.
Multim. Tools Appl., 2017

Refactoring a CS0 course for engineering students to use active learning.
Interact. Technol. Smart Educ., 2017

Enhancing Computing Education in India: A Design Story.
Proceedings of the 2017 International Conference on Learning and Teaching in Computing and Engineering, 2017

Designing a Game for Learning Math by Composing: A Finnish Primary School Case.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Cultural Calibration: Technology Design for Tourism Websites.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

A LifeLike Experience to Train User Requirements Elicitation Skills.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

The Transformation Challenge of IT Education and Training in Higher Education and Industry.
Proceedings of the CSEDU 2017, 2017

2016
M-Learning: A New Paradigm of Learning ICT in Nigeria.
Int. J. Interact. Mob. Technol., 2016

Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements.
Proceedings of the 16th Koli Calling International Conference on Computing Education Research, 2016

Running a Business Informatics Researcher Training Unit in Tanzania: First Experiences.
Proceedings of the 2016 International Conference on Engineering, 2016

Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
The role of trust in enhancing Internet use in a high-risk society.
J. Syst. Inf. Technol., 2015

A novel contextual topic model for multi-document summarization.
Expert Syst. Appl., 2015

Building CS Research Capacity in sub-Saharan Africa by Implementing a Doctoral Training Program.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

On the Participatory Design of Jeliot Mobile: Towards a Socio-Constructivist Mlearning Tool.
Proceedings of the 2015 International Conference on Learning and Teaching in Computing and Engineering, 2015

Theater robotics for human technology education.
Proceedings of the 15th Koli Calling Conference on Computing Education Research, 2015

Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Supporting Participatory Innovation Through Introductory Tools.
Proceedings of the New Horizons in Design Science: Broadening the Research Agenda, 2015

EmoTwitter - A Fine-Grained Visualization System for Identifying Enduring Sentiments in Tweets.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2015

Towards students' behavioral intention to adopt and use e-counseling: An empirical approach of using Unified Theory of Acceptance and Use of Technology model.
Proceedings of the AFRICON 2015, Addis Ababa, Ethiopia, September 14-17, 2015, 2015

2014
Are They Different? Affect, Feeling, Emotion, Sentiment, and Opinion Detection in Text.
IEEE Trans. Affect. Comput., 2014

Automatic Detection of Antisocial Behaviour in Texts.
Informatica (Slovenia), 2014

Role Blending in a Learning Environment Supports Facilitation in a Robotics Class.
J. Educ. Technol. Soc., 2014

Design milieux for learning environments in African contexts.
Br. J. Educ. Technol., 2014

Defining and evaluating conflictive animations for programming education: the case of jeliot ConAn.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

IT and Global Development.
Proceedings of the Computing Handbook, 2014

2013
MOETA: a novel text-mining model for collecting and analysing competitive intelligence.
Int. J. Adv. Media Commun., 2013

The effectiveness of automatic text summarization in mobile learning contexts.
Comput. Educ., 2013

A Contextual Query Expansion Based Multi-document Summarizer for Smart Learning.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

Enhancing Sentence Ordering by Hierarchical Topic Modeling for Multi-document Summarization.
Proceedings of the Advances in Artificial Intelligence and Its Applications, 2013

Exploiting sentiment analysis to track emotions in students' learning diaries.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

An open approach for learning educational data mining.
Proceedings of the 13th Koli Calling International Conference on Computing Education Research, 2013

EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

A game concept using conflictive animations for learning programming.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Antisocial Behavior Corpus for Harmful Language Detection.
Proceedings of the 2013 Federated Conference on Computer Science and Information Systems, 2013

TrustAider - Enhancing Trust in e-Leadership.
Proceedings of the Business Information Systems - 16th International Conference, 2013

2012
Motivations for Play in the UFractions Mobile Game in Three Countries.
Int. J. Mob. Blended Learn., 2012

Designing Hypercontextualized Games: A Case Study with LieksaMyst.
J. Educ. Technol. Soc., 2012

Life Planning by Digital Storytelling in a Primary School in Rural Tanzania.
J. Educ. Technol. Soc., 2012

Semi-automatic Assessment Model of Student Texts - Pedagogical Foundations
CoRR, 2012

Personalized Text Content Summarizer for Mobile Learning: An Automatic Text Summarization System with Relevance Based Language Model.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

IT service management education in Tanzania: an organizational and grassroots-level perspective.
Proceedings of the ACM Special Interest Group for Information Technology Education Conference, 2012

Chunking and Extracting Text Content for Mobile Learning: A Query-Focused Summarizer Based on Relevance Language Model.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Using Data Mining to Support Teacher's Intervention in a Robotics Class.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
A decade of research and development on program animation: The Jeliot experience.
J. Vis. Lang. Comput., 2011

SoMEST: a model for detecting competitive intelligence from social media.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Refreshing contextualised IT curriculum with a pervasive game project in Tanzania.
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011

Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

From Global Games to Re-contextualized Games: The Design Process of TekMyst.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education.
IEEE Trans. Learn. Technol., 2010

Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces.
IEEE Trans. Learn. Technol., 2010

Technology for losers: Re-equipping the excluded.
IEEE Commun. Mag., 2010

From mindtools to social mindtools: Collaborative writing with Woven Stories.
Br. J. Educ. Technol., 2010

Viable and portable architecture for pervasive learning spaces.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Koli Calling: from the ten past years to the future: a developing country's perspective.
Proceedings of the 10th Koli Calling International Conference on Computing Education Research, 2010

MinEDec: A decision support model that combines text mining with competitive intelligence.
Proceedings of the 2010 International Conference on Computer Information Systems and Industrial Management Applications, 2010

ICT4D: A Computer Science Perspective.
Proceedings of the Algorithms and Applications, 2010

2009
Extending the Engagement Taxonomy: Software Visualization and Collaborative Learning.
ACM Trans. Comput. Educ., 2009

From behind to ahead ICT4D as an agent of change for the CS curriculum: invited lecture.
Proceedings of the 2009 Annual Conference of the South African Institute of Computer Scientists and Information Technologists, 2009

Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Information Retrieval Techniques for Collaborative Text Searches.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Supporting Teacher Intervention in Unpredictable Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO<sup>®</sup> Robotics Course.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Designing a story-based platform for HIV and AIDS counseling with Tanzanian children.
Proceedings of the Interaction Design and Children, 2009

2008
A Methodological Review of Computer Science Education Research.
J. Inf. Technol. Educ., 2008

Comparison of Dimension Reduction Methods for Automated Essay Grading.
J. Educ. Technol. Soc., 2008

Three traditions of computing: what educators should know.
Comput. Sci. Educ., 2008

Coverage-based Evaluation of Parser Generalizability.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008

An Implementation of the Agency Architecture in Educational Robotics.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Avatar Aided e-Learning Fundraising System.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

How children's individual needs challenge the design of educational robotics.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Technology in Finnish Special Education - Toward Inclusion and Harmonized School Days.
Informatics Educ., 2007

Inductive Reasoning and Programming Visualization, an Experiment Proposal.
Electron. Notes Theor. Comput. Sci., 2007

A comparison of the methodological quality of articles in computer science education journals and conference proceedings.
Comput. Sci. Educ., 2007

Using natural language parsers in plagiarism detection.
Proceedings of the Workshop on Speech and Language Technology in Education, 2007

A Framework for Research on Technology-Enhanced Special Education.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Where is the answer?: the importance of curiosity in pervasive mobile games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues.
Proceedings of the DIGITEL 2007, 2007

2006
Ethnocomputing in Tanzania: Design and Analysis of a Contextualized ICT Course.
Res. Pract. Technol. Enhanc. Learn., 2006

FODEM: Developing Digital Learning Environments in Widely Dispersed Learning Communities.
J. Educ. Technol. Soc., 2006

Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences.
J. Educ. Technol. Soc., 2006

Applying Part-of-Seech Enhanced LSA to Automatic Essay Grading
CoRR, 2006

Ethnocomputing: ICT in cultural and social context.
Commun. ACM, 2006

Contextualizing ICT in Africa: The Development of the CATI model in Tanzanian Higher Education.
Afr. J. Inf. Commun. Technol., 2006

Implementation of Intelligent Agents with Mobility in Educational Robotics Settings.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

Program Visualization: Comparing Eye-Tracking Patterns with Comprehension Summaries.
Proceedings of the 18th Annual Workshop of the Psychology of Programming Interest Group, 2006

Can Robots Teach? Preliminary Results on Educational Robotics in Special Education.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Agency Architecture for Teacher Intervention in Robotics Classes.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

IMPDET - an Online PhD Study Program in Educational Technology.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Towards a Framework for Evaluating Syntactic Parsers.
Proceedings of the Advances in Natural Language Processing, 2006

Applying Latent Dirichlet Allocation to Automatic Essay Grading.
Proceedings of the Advances in Natural Language Processing, 2006

2005
Indexing text with approximate <i>q</i>-grams.
J. Discrete Algorithms, 2005

Special feature article: A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers.
J. Educ. Technol. Soc., 2005

Applying Eye-Movement Tracking to Program Visualization.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

Fast Plagiarism Detection System.
Proceedings of the String Processing and Information Retrieval, 2005

Effects of Experience on Gaze Behavior during Program Animation.
Proceedings of the 17th Annual Workshop of the Psychology of Programming Interest Group, 2005

FODEM: A Formative Method for Developing Digital Learning Environments in Sparse Learning Communities.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Content Manager for a Complex Multimodal Robotic Management: The Robo-eLC Case.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Critical Analysis of the Research Methodologies Reported in the Full Papers of the Proceedings of ICALT 2004.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

In Search of the Point-of-Contact: Contextualized Technology Refreshes ICT Teaching in Tanzania.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Kids' Club Model for Innovation Creation between Business Life and School Students; the Intelligent Door Project.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Advanced Multiple Representation Concept Maps for Constructing Shared Conceptual Artifacts.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

Multi-Agent Educational System for Program Visualization.
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005

2004
Collaborative Strategic Planning On-line.
PsychNology J., 2004

Approximate String Matching with Ordered q-Grams.
Nord. J. Comput., 2004

Mobile Collaborative Concept Mapping - Combining Classroom Activity with Simultaneous Field Exploration.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Mobile Digital Portfolio Extension.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

JeCo, a Collaborative Learning Tool for Programming.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

Program animation in jeliot 3.
Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2004

Formative Development Model in Action - Case of a Digital Learning Tool.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Simputer as a Platform for ICT Education in Tanzania.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Semi-Automatic Evaluation Features in Computer-assisted Essay Assessment.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

Visualizing programs with Jeliot 3.
Proceedings of the working conference on Advanced visual interfaces, 2004

Sorting out sorting through concretization with robotics.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Easy Algorithm Animation on the Web.
Multim. Tools Appl., 2003

The Candle Scheme for Creating an on-line Computer Science Program - Experiences and Vision.
Informatics Educ., 2003

Concretising the programming task: a case study in a secondary school.
Comput. Educ., 2003

RoboBeggar: Teaching Attitudes by Robotics.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Visualization of the Learning Process Using Concept Mapping.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
Software Visualization.
J. Vis. Lang. Comput., 2002

StoryML: An XML Extension for Woven Stories.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

Formative evaluation scheme for a web-based course design.
Proceedings of the 7th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2002

Creative Problem Management in Web-Tutored Programming Projects.
Proceedings of the International Conference on Computers in Education, 2002

Using Data Mining for Improving Web-Based Course Design.
Proceedings of the International Conference on Computers in Education, 2002

Concept Gaming.
Proceedings of the International Conference on Computers in Education, 2002

2001
Learning by experience: Networks in learning organizations.
Informatica (Slovenia), 2001

How to learn introductory programming over the Web?
Informatica (Slovenia), 2001

Indexing Methods for Approximate String Matching.
IEEE Data Eng. Bull., 2001

How to Design Web-Based Counseling Systems.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

Understanding Algorithms by Means of Visualized Path Testing.
Proceedings of the Software Visualization, 2001

Perspectives on Program Animation with Jeliot.
Proceedings of the Software Visualization, 2001

Woven Stories as a Cognitive Tool.
Proceedings of the Cognitive Technology: Instruments of Mind, 4th International Conference, 2001

2000
Adaptive Support for Brain Deficits in Special Education.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

Future challenges in program visualization (panel session).
Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2000

Teaching inter-institutional courses (panel session): sharing challenges and resources.
Proceedings of the 5th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2000

Indexing Text with Approximate q-Grams.
Proceedings of the Combinatorial Pattern Matching, 11th Annual Symposium, 2000

Adaptivity in AHMED.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
Bridging Ancient and Modern Cultures: Folklore in Multimedia.
Br. J. Educ. Technol., 1999

Between Tanzania and Finland: learning Java over the Web.
Proceedings of the 30th SIGCSE Technical Symposium on Computer Science Education, 1999

1998
Automated Animation of Algorithms with Eliot.
J. Vis. Lang. Comput., 1998

Lempel-Ziv Index for <i>q</i>-Grams.
Algorithmica, 1998

Visualization and imagery in teaching programming.
Proceedings of the 10th Annual Workshop of the Psychology of Programming Interest Group, 1998

On animation features of Excel.
Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1998

Combining Algorithmic and Creative Problem Solving On the Web.
Proceedings of the Teleteaching '98 - Distance Learning, 1998

1997
Animation of User Algorithms on the Web.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

Object-Oriented Visualization of Program Logic.
Proceedings of the TOOLS 1997: 23rd International Conference on Technology of Object-Oriented Languages and Systems, July 28, 1997

An Agent-Based Framework for Special Needs Education.
Proceedings of the Sixth Scandinavian Conference on Artificial Intelligence, 1997

Excel as an algorithm animation environment.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

CLAP: teaching data structures in a creative way.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

Animation of algorithms with Eliot and Jeliot (demonstration).
Proceedings of the supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings, 1997

Developing laboratories for the SIGCSE computing laboratory repository: guidelines, recommendations, and sample labs (report of the ITiCSE 1997 working group on designing laboratory materials for computing courses).
Proceedings of the supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings, 1997

Impacts of interdisciplinary dialogue to computer science education.
Proceedings of the Informatics in Higher Education, 1997

1996
Lempel-Ziv Index for q-Grams.
Proceedings of the Algorithms, 1996

Filtration with q-Samples in Approximate String Matching.
Proceedings of the Combinatorial Pattern Matching, 7th Annual Symposium, 1996

1995
On Using q-Gram Locations in Approximate String Matching.
Proceedings of the Algorithms, 1995


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