Michael Bang Nielsen

Orcid: 0000-0001-7676-7054

According to our database1, Michael Bang Nielsen authored at least 25 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Physics-Based Combustion Simulation.
ACM Trans. Graph., 2022

2021
Spatially Adaptive Volume Tools in Bifrost.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Auto-Adaptivity: An Optimization-Based Approach to Spatial Adaptivity for Smoke Simulations.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Physics-based combustion simulation in bifrost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
A collocated spatially adaptive approach to smoke simulation in bifrost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Localized guided liquid simulations in bifrost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Spatially adaptive FLIP fluid simulations in bifrost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2013
Synthesizing waves from animated height fields.
ACM Trans. Graph., 2013

A two-continua approach to Eulerian simulation of water spray.
ACM Trans. Graph., 2013

2012
Out-of-Core Computations of High-Resolution Level Sets by Means of Code Transformation.
J. Sci. Comput., 2012

Steady State Stokes Flow Interpolation for Fluid Control.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Guide shapes for high resolution naturalistic liquid simulation.
ACM Trans. Graph., 2011

2010
Improved Variational Guiding of Smoke Animations.
Comput. Graph. Forum, 2010

2009
Finite Element Methods on Very Large, Dynamic Tubular Grid Encoded Implicit Surfaces.
SIAM J. Sci. Comput., 2009

Guiding of smoke animations through variational coupling of simulations at different resolutions.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2007
Out-of-core and compressed level set methods.
ACM Trans. Graph., 2007

Narrow Band Methods for PDEs on Very Large Implicit Surface.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007


2006
Hierarchical RLE level set: A compact and versatile deformable surface representation.
ACM Trans. Graph., 2006

Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets.
J. Sci. Comput., 2006

Virtually infinite resolution deformable surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Gigantic deformable surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques.
Proceedings of the Computational Science, 2004

2001
Finding hyper-structure in space: spatial parsing in 3D.
New Rev. Hypermedia Multim., 2001


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