Ken Museth

Orcid: 0000-0002-9926-780X

According to our database1, Ken Museth authored at least 61 papers between 2001 and 2023.

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Bibliography

2023
XCube (X<sup>3</sup>): Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies.
CoRR, 2023

Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution.
CoRR, 2023

OpenVDB.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Simulation-aided face strain extraction for ML animation systems.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2022
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks.
CoRR, 2022

2021
Geometry Design Using Function Representation on a Sparse Hierarchical Data Structure.
Comput. Aided Des., 2021

NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Openvdb.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces.
ACM Trans. Graph., 2020

Shape Targeting: A Versatile Active Elasticity Constitutive Model.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
OpenVDB.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Multi-species simulation of porous sand and water mixtures.
ACM Trans. Graph., 2017

Animation of crack propagation by means of an extended multi-body solver for the material point method.
Comput. Graph., 2017

OpenVDB.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Production ready MPM simulations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
OpenVDB.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Large scale simulation and surfacing of water and ice effects in Dragons 2.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
VDB: High-resolution sparse volumes with dynamic topology.
ACM Trans. Graph., 2013

A New Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2-d and 3-d Grids.
Int. J. Artif. Intell. Tools, 2013

OpenVDB: an open-source data structure and toolkit for high-resolution volumes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Jack's frost: controllable magic frost simulations for Rise of the Guardians.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Hair growth by means of sparse volumetric modeling and advection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Out-of-Core Computations of High-Resolution Level Sets by Means of Code Transformation.
J. Sci. Comput., 2012

A Novel Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2D Grids.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

2011
DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A PML-based nonreflective boundary for free surface fluid animation.
ACM Trans. Graph., 2010

Destroying LA for "2012".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Non-reflective boundary conditions for incompressible free surface fluids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

An efficient level set toolkit for visual effects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Guiding of smoke animations through variational coupling of simulations at different resolutions.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Guest Editor's Introduction: Special Section on EuroVis.
IEEE Trans. Vis. Comput. Graph., 2008

Geometric Texturing Using Level Sets.
IEEE Trans. Vis. Comput. Graph., 2008

CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Out-of-core and compressed level set methods.
ACM Trans. Graph., 2007

Contour-based surface reconstruction using MPU implicit models.
Graph. Model., 2007

Flexible And Topologically Localized Segmentation.
Proceedings of the 9th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2007

Blobtacular: surfacing particle system in "Pirates of the Caribbean 3".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Robust fitting of super-helices to parametric curves.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Hierarchical RLE level set: A compact and versatile deformable surface representation.
ACM Trans. Graph., 2006

Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets.
J. Sci. Comput., 2006

Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation.
Proceedings of the 5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2006

Scattered spherical harmonic approximation for accelerated volume rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Virtually infinite resolution deformable surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Algorithms for Interactive Editing of Level Set Models.
Comput. Graph. Forum, 2005

Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking.
Proceedings of the 16th IEEE Visualization Conference, 2005

Level Set and PDE Methods for Visualization.
Proceedings of the 16th IEEE Visualization Conference, 2005

Model flowing: capturing and tracking of deformable geometry.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Gigantic deformable surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Transfer Function Based Adaptive Decompression for Volume Rendering of Large Medical Data Sets.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes.
Proceedings of the 15th IEEE Visualization Conference, 2004

Level set and PDE methods for computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Level set modeling and segmentation of diffusion tensor magnetic resonance imaging brain data.
J. Electronic Imaging, 2003

2002
Level set surface editing operators.
ACM Trans. Graph., 2002

Level-Set Segmentation From Multiple Non-Uniform Volume Datasets.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Semi-Immersive Space Mission Design and Visualization: Case Study of the Terrestrial Planet Finder Mission.
Proceedings of the 12th IEEE Visualization Conference, 2001

Segmentation of Biological Volume Datasets Using a Level-Set Framework.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

3D modeling and segmentation of diffusion weighted MRI data.
Proceedings of the Medical Imaging 2001: Visualization, 2001


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