Peter Gall Krogh

Orcid: 0000-0002-5207-2423

According to our database1, Peter Gall Krogh authored at least 26 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2022
Graspable AI: Physical Forms as Explanation Modality for Explainable AI.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Emergent Participation in DIY Designed Bike Trails.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Drifting by Intention - Four Epistemic traditions in Constructive Design Research.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Emergence as a Feature of Practice-based Design Research.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Crafting a Leather Self-tracking Device for Pollen Allergies.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

From "Explainable AI" to "Graspable AI".
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Drifting by Intention - Four Epistemic traditions in Constructive Design Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Collective interaction: a designerly visual analysis of seven research prototypes.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Sensitizing Concepts for Socio-spatial Literacy in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2012
I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Engagement through mixed modalities.
Interactions, 2011

2010
Collective interaction by design collective controllers for social navigation on digital photos.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Tactics for homing in mobile life: a fieldwalk study of extremely mobile people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

2008
Collective Interaction - Let's join forces.
Proceedings of the 8th International Conference on Designing Cooperative Systems, 2008

2007
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007


2005
Floor interaction HCI reaching new ground.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
"Help Me Pull That Cursor" A Collaborative Interactive Floor Enhancing Community Interaction.
Australas. J. Inf. Syst., 2004

Aesthetic interaction: a pragmatist's aesthetics of interactive systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
In formation: Support for flexibility, mobility, collaboration, and coherence.
Pers. Ubiquitous Comput., 2003

2001
The Interactive Design Collaboratorium.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
"Interactive rooms - augmented reality in an architectural perspective".
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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