Michaela M. Black

According to our database1, Michaela M. Black authored at least 37 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Analysis of Risk Factors and Diagnosis for Anxiety Disorder in Older People with the Aid of Artificial Intelligence: Observational Study.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023

2022
Can Sentiment Mining of Novice and Expert User Survey Feedback Enhance the Digital User Experience?
Proceedings of the 8th International HCI and UX Conference in Indonesia, 2022

2021
COVID-19 and lockdown: The highs and lows of general practitioner prescribing.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021

2020
Meaningful Big Data Integration for a Global COVID-19 Strategy.
IEEE Comput. Intell. Mag., 2020

A Holistic UX Methodological Framework for Measuring the Dynamic, Adaptive and Intelligent Aspects of a Software Solution.
Proceedings of the 6th Collaborative European Research Conference (CERC 2020), 2020

2019
Usability Evaluation of a Co-created Big Data Analytics Platform for Health Policy-Making.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Meaningful Integration of Data, Analytics and Services of Computer-Based Medical Systems: The MIDAS Touch.
Proceedings of the 32nd IEEE International Symposium on Computer-Based Medical Systems, 2019

2018
Insights into Antidepressant Prescribing Using Open Health Data.
Big Data Res., 2018

2017
Towards the Integration of Prescription Analytics into Health Policy and General Practice.
Proceedings of the Artificial Intelligence XXXIV, 2017

2015
Empirical findings: The use of robotics to engage the youth from lower socio-economic areas.
Proceedings of the 2015 IEEE International Symposium on Technology and Society, 2015

2013
Real-time rule-based classification of player types in computer games.
User Model. User Adapt. Interact., 2013

2012
The use of time stamps in handling latency and concept drift in online learning.
Evol. Syst., 2012

2011
Game-based feedback for educational multi-user virtual environments.
Br. J. Educ. Technol., 2011

Time Stamping in the Presence of Latency and Drift.
Proceedings of the Adaptive and Intelligent Systems - Second International Conference, 2011

Experiences of Promoting Student Engagement Through Game-Enhanced Learning.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
The Impact of Latency on Online Classification Learning with Concept Drift.
Proceedings of the Knowledge Science, 2010

Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Improving Temporal Difference game agent control using a dynamic exploration during control learning.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Toward an understanding of flow in video games.
Comput. Entertain., 2008

Machine learning in digital games: a survey.
Artif. Intell. Rev., 2008

Improvement in Game Agent Control Using State-Action Value Scaling.
Proceedings of the 16th European Symposium on Artificial Neural Networks, 2008

Enhancing E-Learning Engagement Using Design Patterns from Computer Games.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
A Lightweight, Scalable and Distributed Admission Control Algorithm for Voice Traffic.
Proceedings of IEEE International Conference on Communications, 2007

Temporal Difference Control within a Dynamic Environment.
Proceedings of the GAMEON'2007, 2007

2006
Lightweight proactive queue management.
IEEE Trans. Netw. Serv. Manag., 2006

Bringing IPTV to the Market through Differentiated Service Provisioning.
Int. J. Comput. Commun. Control, 2006

Deploying Lightweight Queue Management for improving performance of Mobile Ad-hoc Networks (MANETs).
Proceedings of the 2006 International Conference on Networking and Services (ICNS 2006), 2006

Proactive Predictive Queue Management for improved QoS in IP Networks.
Proceedings of the Fifth International Conference on Networking and the International Conference on Systems (ICN / ICONS / MCL 2006), 2006

User-System-Experience Model for User Centered Design in Computer Games.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
Player-Centred Game Design: Adaptive Digital Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Detecting and Adapting to Concept Drift in Bioinformatics.
Proceedings of the Knowledge Exploration in Life Science Informatics, 2004

2003
Learning classification rules for telecom customer call data under concept drift.
Soft Comput., 2003

2002
Learning to classify from temporal data in the presence of concept drift and noise.
PhD thesis, 2002

Classification of Customer Call Data in the Presence of Concept Drift and Noise.
Proceedings of the Soft-Ware 2002: Computing in an Imperfect World, 2002

2000
Refined Time Stamps for Concept Drift Detection During Mining for Classification Rules.
Proceedings of the Temporal, 2000

1999
Maintaining the performance of a learned classifier under concept drift.
Intell. Data Anal., 1999


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