Mie Sato

Orcid: 0000-0002-2190-4629

According to our database1, Mie Sato authored at least 36 papers between 1999 and 2023.

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Bibliography

2023
An Examination of Text Shaking Correction Methods for AR Walking.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

2022
An Examination on Reduction of Displayed Character Shake while Walking in Place with AR Glasses.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Effects of Font Type and Weight on Reading in VR.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

The Presence of a Remote Participant Seen from Multiple Directions.
Proceedings of the International Conference on Cyberworlds, 2022

Effects ofHand Color Change on User's Psychological State During a Pseudo Handshake.
Proceedings of the International Conference on Cyberworlds, 2022

2021
An Examination of View-Settings for Long Texts in VR Reading.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
An Examination of Influence on Weight Perception by Visual Change of the Own Arm.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

An Examination of Effects of Fear Using VR Content on Time Estimation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Auditory Stimulation on Touching a Virtual Object Outside a User's Field of View.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Effects of auditory cues on grasping a virtual object with a bare hand.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Outdoor Studying System Using Bluetooth Low Energy Beacon - To Feel Cultural Sites.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

A Study of Design Model for IoT System.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2017, 2017

A cognitive model of sightseeing for mobile support system.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

2016
Pseudo-softness evaluation in grasping a virtual object with a bare hand.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

An AR system on manipulating a virtual object with a bare hand.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

A study on designing ad hoc network protocol using Bluetooth low energy.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

2015
A trial of navigation system using BLE beacon for sightseeing in traditional area of Nikko.
Proceedings of the IEEE International Conference on Vehicular Electronics and Safety, 2015

2014
Grasping a virtual object with a bare hand.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
An examination of a gradation number for high-gradation displays based on luminance-differences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2011
Efficient fractal dimension calculation method for feature extraction of skin images.
Int. J. Biom., 2011

2009
Pseudo wide-angle image reconstruction based on continuousness of optical flow.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Making an immersive projection environment with our living room.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

The proposal of the extraction algorithm for desirable skin fractal dimension calculation.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2007
Subjective assessment of luminance compensation for projected images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Luminance correction with raw digital images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
An Interactive System with Facial Expression Recognition.
J. Adv. Comput. Intell. Intell. Informatics, 2005

2004
Automatic Facial Feature Extraction.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

2002
A Case Study in Selective Visualization of Unsteady 3D Flow.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Penalized-Distance Volumetric Skeleton Algorithm.
IEEE Trans. Vis. Comput. Graph., 2001

2000
3D digital cleansing using segmentation rays.
Proceedings of the 11th IEEE Visualization Conference, 2000

CEASAR: a smooth, accurate and robust centerline extraction algorithm.
Proceedings of the 11th IEEE Visualization Conference, 2000

TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation.
Proceedings of the 2000 International Conference on Image Processing, 2000

1999
Nonlinear registration of medical images using Cauchy-Navier spline transformation.
Proceedings of the Medical Imaging 1999: Image Processing, 1999


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