Naoki Hashimoto
Orcid: 0000-0003-2228-4799
According to our database1,
Naoki Hashimoto authored at least 85 papers
between 1999 and 2026.
Collaborative distances:
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Bibliography
2026
Autostereoscopic Transparent Display for High-Fidelity 3D Imaging without Resolution Loss.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
Proceedings of the 21st International Conference on Computer Vision Theory and Applications, 2026
Implementation of UAV Swarm Flight Exploration based on Mobile Sensing Clusters Using Swarm Intelligence.
Proceedings of the International Conference on Computing, Networking and Communications, 2026
2025
Teleoperation Experience Like VR Games: Generating Object-Grasping Motions Based on Predictive Learning.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2025
Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
The Effect of Shape Differences on Object Impressions and Their Relation to Weight Perception.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
Enhancing Embodiment and Spatial Awareness in VR with Hybrid Visual Presentation via Binocular Rivalry.
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
Proceedings of the SIGGRAPH Asia 2025 Posters, 2025
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025
Aerial 3D Display with Ultra-Wide Viewing Zone Using Polarization Characteristics of LCDs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025
Smartphone-based Simple HMD with Multiple Mirrors and Lenticular Lens for Ultra-Wide Field of View.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025
Anywhere Door Experience: Projection Mapping for Enhancing Entertainment and Immersion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, 2025
Proceedings of the IEEE Conference on Games, 2025
2024
Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Simultaneous Node Layout and Edge Bundling Using Multi-Objective Optimization with GPGPU-Based GA.
Proceedings of the 28th International Conference Information Visualisation, 2024
Weight Illusion by Emphasizing the Arm Motion Trajectory During Avatar Transformation.
Proceedings of the 15th IEEE International Conference on Cognitive Infocommunications, 2024
2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Simultaneous Gesture Classification and Speed Control for Myoelectric Prosthetic Hand Using Joint-Loss Neural Network.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022
2021
Radiometric compensation for non-rigid surfaces by continuously estimating inter-pixel correspondence.
Vis. Comput., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2020
A study of IoT malware activities using association rule learning for darknet sensor data.
Int. J. Inf. Sec., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2019
Frontiers Robotics AI, 2019
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019
2018
The Pareto distribution (Type Ⅲ) gives a good first approximation to the transaction intervals of Nikkei 225 Futures in the OSE.
JSIAM Lett., 2018
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the INNS Conference on Big Data and Deep Learning 2018, 2018
Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand.
Proceedings of the 2018 International Conference on Cyberworlds, 2018
2017
Int. J. Comput. Games Technol., 2017
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the International Conference on Cyberworlds, 2015
Proceedings of the International Conference on Cyberworlds, 2015
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Iterative overlap-part estimation method for localization and generation of reliable terrain maps.
Proceedings of the IECON 2014 - 40th Annual Conference of the IEEE Industrial Electronics Society, Dallas, TX, USA, October 29, 2014
2013
Proceedings of the SIGGRAPH Asia 2013, 2013
An examination of a gradation number for high-gradation displays based on luminance-differences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 3rd International Universal Communication Symposium, 2009
2008
Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback.
J. Adv. Comput. Intell. Intell. Informatics, 2008
Inf. Media Technol., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
An effective combination of haptic and tactile sensations in human-scale virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Syst. Comput. Jpn., 2007
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Real-time Reconstruction of PseudoWide-angle Images with an Approximating Depth Model.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic Interface.
IEICE Trans. Inf. Syst., 2005
A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005
Influence of Resolution Degradation on Distance Estimation in Virtual Space Displaying Static and Dynamic Image.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004
Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic and Locomotion Interfaces.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball".
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Immersive VR System "D-vision" for Universal Design.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
2002
A new step-in-place locomotion interface for virtual environment with large display system.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Proceedings of the Artificial Neural Networks, 2001
1999
Proceedings of the International Joint Conference Neural Networks, 1999