Naoki Hashimoto

Orcid: 0000-0003-2228-4799

According to our database1, Naoki Hashimoto authored at least 66 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Room to Room Mapping: Seamlessly Connecting Different Rooms.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

2022
Robust Tangible Projection Mapping with Multi-View Contour-Based Object Tracking.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Stereoscopic Transparent Display Visible with Naked Eye.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Radiometric compensation for non-rigid surfaces by continuously estimating inter-pixel correspondence.
Vis. Comput., 2021

Dynamic Projection Mapping with 3D Images Using Volumetric Display.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Adaptive Radiometric Compensation on Deforming Surfaces.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Light-field Projection for Tangible Projection Mapping.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
A study of IoT malware activities using association rule learning for darknet sensor data.
Int. J. Inf. Sec., 2020

An Examination of Influence on Weight Perception by Visual Change of the Own Arm.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Self-Assembled 3D Actuator Using the Resilience of an Elastomeric Material.
Frontiers Robotics AI, 2019

Stealth Projection: Visually Removing Projectors from Dynamic Projection Mapping.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

2018
The Pareto distribution (Type Ⅲ) gives a good first approximation to the transaction intervals of Nikkei 225 Futures in the OSE.
JSIAM Lett., 2018

Tangible projection mapping: dynamic appearance augmenting of objects in hands.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Aerial 3D display using a symmetrical mirror structure.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

A Darknet Traffic Analysis for IoT Malwares Using Association Rule Learning.
Proceedings of the INNS Conference on Big Data and Deep Learning 2018, 2018

Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Dynamic Projection Mapping with a Single IR Camera.
Int. J. Comput. Games Technol., 2017

Marker-less real-time tracking of texture-less 3D objects from a monocular image.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Simple and accurate geometric correction with multiple projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Continuous photometric compensation for deformable objects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Dynamic spatial augmented reality with a single IR camera.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Free-viewpoint photometric compensation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

2015
Photometric compensation for practical and complex textures.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Depth Map Super-Resolution for Cost-Effective RGB-D Camera.
Proceedings of the International Conference on Cyberworlds, 2015

Acceleration of Dynamic Spatial Augmented Reality System with a Depth Camera.
Proceedings of the International Conference on Cyberworlds, 2015

Iterative overlap-part estimation method for generating reliable 3D terrain maps.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2015

2014
Spatial augmented reality by using depth-based object tracking.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Multifocal projection for dynamic multiple objects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Iterative overlap-part estimation method for localization and generation of reliable terrain maps.
Proceedings of the IECON 2014 - 40th Annual Conference of the IEEE Industrial Electronics Society, Dallas, TX, USA, October 29, 2014

2013
Time-delay compensation for dynamic projection mapping.
Proceedings of the SIGGRAPH Asia 2013, 2013

An examination of a gradation number for high-gradation displays based on luminance-differences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Semi-transparent vision for driving assistance.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2010
Dynamic luminance correction for colored surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Pseudo wide-angle image reconstruction based on continuousness of optical flow.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Making an immersive projection environment with our living room.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Virtual Reality in Physical Mirrors.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Surrounding image projection with convex mirrors.
Proceedings of the 3rd International Universal Communication Symposium, 2009

2008
Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback.
J. Adv. Comput. Intell. Intell. Informatics, 2008

Heaven's mirror: mirror illusion realised outside of the mirror.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Heaven's mirror: mirror illusion realized outside of the mirror.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

An effective combination of haptic and tactile sensations in human-scale virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
A self-distributing software environment for immersive multiprojector displays.
Syst. Comput. Jpn., 2007

"Do Like Me", "Do Like This": Creating Animations by Teaching a Virtual Human.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Subjective assessment of luminance compensation for projected images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Pseudo expansion of field-of-view for immersive projection displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Real-time Reconstruction of PseudoWide-angle Images with an Approximating Depth Model.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator.
Comput. Entertain., 2006

Luminance correction with raw digital images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Reactive virtual human for human scale haptic interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Haptic Interaction System for Co-evolution with Reactive Virtual Human.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic Interface.
IEICE Trans. Inf. Syst., 2005

A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

Influence of Resolution Degradation on Distance Estimation in Virtual Space Displaying Static and Dynamic Image.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Reactive Virtual Human System with haptic sensation and adaptive function.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Japan.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

A Development and Evaluation of Reactive Motion Capture System with Haptic Feedback.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004

Immersive Multi-Projector Display on Hybrid Screens with Human-Scale Haptic and Locomotion Interfaces.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball".
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Immersive VR System "D-vision" for Universal Design.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
A new step-in-place locomotion interface for virtual environment with large display system.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Qualitative Analysis of Continuous Complex-Valued Associative Memories.
Proceedings of the Artificial Neural Networks, 2001

1999
A learning method for synthesizing associative memory in neural networks.
Proceedings of the International Joint Conference Neural Networks, 1999


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