Miguel García Iruela

Orcid: 0000-0003-2383-6401

According to our database1, Miguel García Iruela authored at least 7 papers between 2018 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training.
Inf., 2021

Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment.
Int. J. Comput. Sci. Educ. Sch., 2021

2020
What Perception Do Students Have About the Gamification Elements?
IEEE Access, 2020

Gamification and Computer Science Students' Activity.
IEEE Access, 2020

What Happens When Gamification Ends?
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Analysis of Gamification Elements. A Case Study in a Computer Science Course.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
How Gamification Impacts on Vocational Training Students.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018


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