According to our database1, Cornelia Connolly authored at least 16 papers between 2002 and 2021.
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Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training.
A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students.
Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.
Comput. Educ., 2021
Proceedings of the ITiCSE 2021: 26th ACM Conference on Innovation and Technology in Computer Science Education, Virtual Event, Germany, June 26 - July 1, 2021, 2021
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts.
IEEE Access, 2020
Developing Creativity in Computer Science Initial Teacher Education through Design Thinking.
Proceedings of the United Kingdom & Ireland Computing Education Research Conference, 2020
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Computer science at post primary in Ireland: specification design and key skills integration.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Third Conference on GenderIT, 2018
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History.
Int. J. Game Based Learn., 2015
IEEE Trans. Educ., 2009