Miguel Sicart

Orcid: 0000-0002-8356-5394

Affiliations:
  • IT University of Copenhagen, Center for Computer Games Research, Denmark


According to our database1, Miguel Sicart authored at least 23 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The Beautiful Rule: Thinking the Aesthetics of Game Rules.
Games Cult., November, 2023

Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone.
New Media Soc., April, 2023

2022
Playthings.
Games Cult., 2022

Can Machine Learning be Moral?
CoRR, 2022

2020
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2018
Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing for immediate play.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2015
Participatory Republics: Play and the Political.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Loops and Metagames: Understanding Game Design Structures.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2011
Against Procedurality.
Game Stud., 2011

Gamification. using game-design elements in non-gaming contexts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Now it's personal: on abusive game design.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

Wicked games: on the design of ethical gameplay.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010

2009
Beyond Choices: A Typology of Ethical Computer Game Designs.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Workshop: Ethics in Videogames [Extended Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Abusing the Player, and Making Them Like it Too! [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Defining Game Mechanics.
Game Stud., 2008

Newsgames: Theory and Design.
Proceedings of the Entertainment Computing, 2008

How I Learned to Love the Bomb: Defconand the Ethics of Computer Games.
Proceedings of the Entertainment Computing, 2008

2005
The Ethics of Computer Game Design.
Proceedings of the Digital Games Research Conference 2005, 2005

On the Foundations of Evil in Computer Game Cheating.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry.
Proceedings of the Entertainment Computing, 2004

2003
Family Values: Ideology, Computer Games & Sims.
Proceedings of the Digital Games Research Conference 2003, 2003


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