Mohd Nor Akmal Khalid
Orcid: 0000-0002-7909-8869
  According to our database1,
  Mohd Nor Akmal Khalid
  authored at least 50 papers
  between 2012 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
- 
    on orcid.org
On csauthors.net:
Bibliography
  2025
Words shaping worlds: A comprehensive exploration of text-driven image and video generation with generative adversarial networks.
    
  
    Neurocomputing, 2025
    
  
    Entertain. Comput., 2025
    
  
    Entertain. Comput., 2025
    
  
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process.
    
  
    Entertain. Comput., 2025
    
  
From Opening to Endgame: When Does the Game Get Engaging and Exciting? Exploring Phase-Based Velocity Dynamics Using the MiM Framework.
    
  
    IEEE Access, 2025
    
  
Modeling Sports Engagement: A Game Refinement Theory Perspective on Game Length and Scoring Frequency.
    
  
    IEEE Access, 2025
    
  
Machine Learning and Deep Learning Approaches for Fake News Detection: A Systematic Review of Techniques, Challenges, and Advancements.
    
  
    IEEE Access, 2025
    
  
    Proceedings of the Entertainment Computing - ICEC 2025, 2025
    
  
  2024
Exploring Authentication Paradigms in the Internet of Things: A Comprehensive Scoping Review.
    
  
    Symmetry, February, 2024
    
  
    J. Netw. Comput. Appl., 2024
    
  
State-of-the-Art Authentication Measures in Satellite Communication Networks: A Comprehensive Analysis.
    
  
    IEEE Access, 2024
    
  
  2023
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform.
    
  
    Inf., February, 2023
    
  
What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games.
    
  
    Entertain. Comput., 2023
    
  
Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'.
    
  
    Entertain. Comput., 2023
    
  
Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind.
    
  
    IEEE Access, 2023
    
  
  2022
    Knowl. Based Syst., 2022
    
  
    Inf., 2022
    
  
    IEEE Access, 2022
    
  
Implications of Jerk's On the Measure of Game's Entertainment: Discovering Potentially Addictive Games.
    
  
    IEEE Access, 2022
    
  
  2021
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series.
    
  
    Inf., 2021
    
  
    IEEE Access, 2021
    
  
Leveraging Bio-Inspired Knowledge-Intensive Optimization Algorithm in the Assembly Line Balancing Problem.
    
  
    IEEE Access, 2021
    
  
Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism.
    
  
    IEEE Access, 2021
    
  
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology.
    
  
    Proceedings of the Entertainment Computing - ICEC 2021, 2021
    
  
  2020
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games.
    
  
    Inf., 2020
    
  
Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu.
    
  
    Inf., 2020
    
  
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'.
    
  
    Entertain. Comput., 2020
    
  
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics.
    
  
    Proceedings of the Entertainment Computing - ICEC 2020, 2020
    
  
    Proceedings of the Innovative Systems for Intelligent Health Informatics, 2020
    
  
Combining oversampling and undersampling techniques for imbalanced classification: A comparative study using credit card fraudulent transaction dataset.
    
  
    Proceedings of the 16th IEEE International Conference on Control & Automation, 2020
    
  
An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information.
    
  
    Proceedings of the 16th IEEE International Conference on Control & Automation, 2020
    
  
    Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
    
  
    Proceedings of the IEEE Conference on Games, 2020
    
  
    Proceedings of the IEEE Conference on Games, 2020
    
  
  2019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind.
    
  
    Entertain. Comput., 2019
    
  
    Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
    
  
    Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
    
  
    Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019
    
  
  2015
Critical Position Identification in Games and Its Application to Speculative Play.
  
    Proceedings of the ICAART 2015, 2015
    
  
An Artificial Immune Approach for Optimizing Crowd Emergency Evacuation Route Planning Problem.
  
    Proceedings of the ICAART 2015, 2015
    
  
    Proceedings of the Agents and Artificial Intelligence - 7th International Conference, 2015
    
  
  2013
An artificial immune system algorithm for optimizing the distributed production scheduling in the semiconductor assembly industry.
    
  
    Proceedings of the 13th International Conference on Intellient Systems Design and Applications, 2013
    
  
  2012
Solving flexible manufacturing system distributed scheduling problem subject to maintenance using harmony search algorithm.
    
  
    Proceedings of the 4th Conference on Data Mining and Optimization, 2012