Wanxiang Li

Orcid: 0000-0003-0804-5791

According to our database1, Wanxiang Li authored at least 13 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
A Novel Small Samples Fault Diagnosis Method Based on the Self-attention Wasserstein Generative Adversarial Network.
Neural Process. Lett., October, 2023

Ultrawide Range of Concentration Measurement Assisted by Fluorescence Intensity Distribution Imaging.
IEEE Trans. Instrum. Meas., 2023

A novel unsupervised anomaly detection method for rotating machinery based on memory augmented temporal convolutional autoencoder.
Eng. Appl. Artif. Intell., 2023

2022
Remaining useful life prediction based on transfer multi-stage shrinkage attention temporal convolutional network under variable working conditions.
Reliab. Eng. Syst. Saf., 2022

A novel intelligent fault diagnosis method of rotating machinery based on signal-to-image mapping and deep Gabor convolutional adaptive pooling network.
Expert Syst. Appl., 2022

Graph Convolutional Networks for Turn-Based Strategy Games.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

2021
Position Control and Production of Various Strategies for Game of Go Using Deep Learning Methods.
J. Inf. Sci. Eng., 2021

A novel deep autoencoder and hyperparametric adaptive learning for imbalance intelligent fault diagnosis of rotating machinery.
Eng. Appl. Artif. Intell., 2021

2020
Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu.
Inf., 2020

Attention-model Guided Image Enhancement for Robotic Vision Applications.
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020

Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning.
Proceedings of the IEEE Conference on Games, 2020

2019
Position Control and Production of Various Strategies for Deep Learning Go Programs.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Procedural Content Generation of Rhythm Games Using Deep Learning Methods.
Proceedings of the Entertainment Computing and Serious Games, 2019


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