Nabajeet Barman

Orcid: 0000-0003-2587-7370

According to our database1, Nabajeet Barman authored at least 33 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Bjøntegaard Delta (BD): A Tutorial Overview of the Metric, Evolution, Challenges, and Recommendations.
CoRR, 2024

2023
A Subjective Dataset for Multi-Screen Video Streaming Applications.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Datasheet for Subjective and Objective Quality Assessment Datasets.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Performance of Low-Latency HTTP-based Streaming Players.
Proceedings of the 2nd Mile-High Video Conference, 2023

Improving ABR Encoding by Adaptation to "True Resolution" of the Content.
Proceedings of the 2nd Mile-High Video Conference, 2023

Improving the Performance of Web-Streaming by Super-Resolution Upscaling.
Proceedings of the 2nd Mile-High Video Conference, 2023

Improving the performance of web-streaming by super-resolution upscaling techniques.
Proceedings of the Mobile Devices and Multimedia: Enabling Technologies, 2023

2022
User Generated HDR Gaming Video Streaming: Dataset, Codec Comparison, and Challenges.
IEEE Trans. Circuits Syst. Video Technol., 2022

Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment.
CoRR, 2022

Measuring, Modeling and Integrating Time-Varying Video Quality in End-to-End Multimedia Service Delivery: A Review and Open Challenges.
IEEE Access, 2022

Generalized Westerink-Roufs Model for Predicting Quality of Scaled Video.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Revisiting Bjontegaard delta bitrate (BD-BR) computation for codec compression efficiency comparison.
Proceedings of the MHV '22: Mile-High Video Conference, Denver, Colorado, USA, March 1, 2022

Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications.
Proceedings of the MHV '22: Mile-High Video Conference, Denver, Colorado, USA, March 1, 2022

Parametric Quality Models for Multiscreen Video Systems.
Proceedings of the 10th European Workshop on Visual Information Processing, 2022

2021
Estimation of Quality Scores From Subjective Tests-Beyond Subjects' MOS.
IEEE Trans. Multim., 2021

2020
An objective and subjective quality assessment study of passive gaming video streaming.
Int. J. Netw. Manag., 2020

QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey.
IEEE Commun. Surv. Tutorials, 2020

Blockchain for Video Streaming: Opportunities, Challenges, and Open Issues.
Computer, 2020

An Evaluation of the Next-Generation Image Coding Standard AVIF.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Quality Enhancement of Gaming Content using Generative Adversarial Networks.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

Quality Assessment of Gaming Videos Compressed via AV1.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020

A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020

2019
QoE Modeling for HTTP Adaptive Video Streaming-A Survey and Open Challenges.
IEEE Access, 2019

No-Reference Video Quality Estimation Based on Machine Learning for Passive Gaming Video Streaming Applications.
IEEE Access, 2019

Analysis of Spatial and Temporal Information Variation for 10-Bit and 8-Bit Video Sequences.
Proceedings of the 24th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks, 2019

2018
A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity.
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018

GamingVideoSET: A Dataset for Gaming Video Streaming Applications.
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018

An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming.
Proceedings of the 23rd Packet Video Workshop, 2018

NR-GVQM: A No Reference Gaming Video Quality Metric.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

2017
H.264/MPEG-AVC, H.265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

2016
Predicting link quality of wireless channel of vehicular users using street and coverage maps.
Proceedings of the 27th IEEE Annual International Symposium on Personal, 2016


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