Nakhoon Baek

Orcid: 0000-0003-2136-843X

According to our database1, Nakhoon Baek authored at least 69 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing.
J. Supercomput., 2021

2020
An accelerated rendering scheme for massively large point cloud data.
J. Supercomput., 2020

An emulation scheme for OpenGL SC 2.0 over OpenGL.
J. Supercomput., 2020

2019
A web-based 3D ontology navigation system for spinal disease diagnosis.
J. Supercomput., 2019

Providing profiling information for OpenGL ES application programs.
Clust. Comput., 2019

Prototype implementation of the OpenGL ES 2.0 shading language offline compiler.
Clust. Comput., 2019

Design and implementation of OpenGL SC 2.0 rendering pipeline.
Clust. Comput., 2019

An Adaptive Selection Scheme for OpenGL SC Shader Binary Programs.
Proceedings of the 2019 International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2019

3D Reconstruction of Leg Bones from X-Ray Images using CNN-based Feature Analysis.
Proceedings of the 2019 International Conference on Information and Communication Technology Convergence, 2019

2018
A Simplified Graphics System Based on Direct Rendering Manager System.
J. Inform. and Commun. Convergence Engineering, 2018

Debug Output Features for OpenGL SC 2.0 Safety Critical Profile.
Proceedings of the Information Science and Applications 2018, 2018

A Simplified Emulation Scheme for OpenGL SC 2.0 Rendering over OpenGL Embedded Systems 2.0.
Proceedings of the Information Science and Applications 2018, 2018

2017
ARINC661 Graphics Rendering Based on OpenVG and Its Use Cases with Wireless Communications.
Wirel. Pers. Commun., 2017

Adding Advanced Debug Output Features to Single Board Mobile Computing Devices.
Wirel. Pers. Commun., 2017

Massively parallel acceleration methods for image handling operations.
Clust. Comput., 2017

Geometric primitive extraction from LiDAR-scanned point clouds.
Clust. Comput., 2017

An artifact detection scheme with CUDA-based image operations.
Clust. Comput., 2017

Design of OpenGL SC 2.0 Rendering Pipeline.
Proceedings of the Information Science and Applications 2017, 2017

2016
A text-based user interface scheme for low-tier embedded systems: an object-oriented approach.
Clust. Comput., 2016

Implement of Stereo Image Correction for 3D Optical Microscope and Design Hardware System.
Proceedings of the 6th International Conference on IT Convergence and Security, 2016

An Efficient Implenentation of LiDAR Data and its Geometric Representation Extraction.
Proceedings of the 6th International Conference on IT Convergence and Security, 2016

CUDA-Based Acceleration Techniques for Image Filtering.
Proceedings of the 6th International Conference on IT Convergence and Security, 2016

2015
Emulating OpenGL ES 2.0 over the desktop OpenGL.
Clust. Comput., 2015

ARINC661 Graphics Rendering Based on OpenVG.
Proceedings of the 5th International Conference on IT Convergence and Security, 2015

Providing Preliminary Profiling Information for OpenGL ES 1.1 Application Programs.
Proceedings of the 5th International Conference on IT Convergence and Security, 2015

Adding Advanced Debug Output Features to an Existing OpenGL ES 1.1 Implementation.
Proceedings of the 5th International Conference on IT Convergence and Security, 2015

An Integrated Visualization System for Spatial Database with Real-Time Text Queries.
Proceedings of the 2015 International Conference on Big Data Applications and Services, 2015

A Prototype Implementation of the Computer Graphics Metafile Decoding Front End.
Proceedings of the 2015 International Conference on Big Data Applications and Services, 2015

2014
Simultaneously accelerating OpenVG and SVG tiny with multimedia hardware.
Comput. Stand. Interfaces, 2014

A CUDA-based implementation of OpenGL-compatible rasterization library prototype.
Proceedings of the Symposium on Applied Computing, 2014

Developing an Audio-Based Game.
Proceedings of the 2014 International Conference on IT Convergence and Security, 2014

A Height-Map Based Terrain Rendering with Tessellation Hardware.
Proceedings of the 2014 International Conference on IT Convergence and Security, 2014

Just-in-time shader program generation for fixed function graphics pipeline emulation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

2013
A Text-Based User Interface Style Toolkit for Low-Tier Embedded Systems.
Proceedings of the 2013 International Conference on IT Convergence and Security, 2013

An LRU Approach for the Virtual Texture Management.
Proceedings of the 2013 International Conference on IT Convergence and Security, 2013

A Celestial Map Renderer Based on 3D Graphics System.
Proceedings of the 2013 International Conference on IT Convergence and Security, 2013

Implementation of the raster pipeline over the 3D geometry pipeline: A point-set approach.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
OpenGL ES 1.1 implementation based on OpenGL.
Multim. Tools Appl., 2012

OpenGL SC Implementation on the OpenGL Hardware.
IEICE Trans. Inf. Syst., 2012

OpenGL SC Implementation over an OpenGL ES 1.1 Graphics Board.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

A cost-effective OpenGL SC solution for the consumer electronics market: An emulation library approach.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Real-time approximation of molecular interaction interfaces based on hierarchical space decomposition.
Comput. Aided Des., 2011

Finding surface atoms of a protein molecule on a GPU.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

High Speed Vector Graphics Rendering on OpenCL Hardware.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

An Acceleration Method for Generating a Line Disparity Map Based on OpenCL.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

Research on Implementation of Graphics Standards Using Other Graphics API's.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

A Dynamics Model for Virtual Stone Skipping with Wii Remote.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

Physically Balancing Multi-articulated Objects.
Proceedings of the Multimedia, Computer Graphics and Broadcasting, 2011

Prototype Implementation of the Direct3D-on-OpenGL Library.
Proceedings of the Advanced Communication and Networking, 2011

2010
Accelerating OpenVG with multimedia processors on mobile phones.
IEICE Electron. Express, 2010

OpenGL ES 1.1 software implementation on mobile phones.
IEICE Electron. Express, 2010

Voronoi diagram computation for protein molecules using graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Image guided medialization laryngoplasty.
Comput. Animat. Virtual Worlds, 2009

AlexVG: An OpenVG implementation with SVG-Tiny support.
Comput. Stand. Interfaces, 2009

2007
A Texture-Based Algorithm for Vehicle Area Segmentation Using the Support Vector Machine Method.
Proceedings of the Rough Sets, 2007

Implementation of OpenVG 1.0 using OpenGL ES.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Vehicle Color Classification Based on the Support Vector Machine Method.
Proceedings of the Advanced Intelligent Computing Theories and Applications. With Aspects of Contemporary Intelligent Computing Techniques, 2007

Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum.
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007

2006
Simulation of Artificial Winds Using a Hardware Illumination Technique.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory.
Comput. Graph., 2005

Vehicle Area Segmentation Using Grid-Based Feature Values.
Proceedings of the Computer Analysis of Images and Patterns, 11th International Conference, 2005

2004
A Fast NC Simulation Method for Circularly Moving Tools in the Z-Map Environment.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

2003
A Z-map update method for linearly moving tools.
Comput. Aided Des., 2003

2001
Reproducing works of Calder.
Comput. Animat. Virtual Worlds, 2001

2000
Three-Dimensional Topological Sweep for Computing Rotational Swept Volumes of Polyhedral Objects.
Int. J. Comput. Geom. Appl., 2000

A Procedural Approach to Solving Constraints of Articulated Bodies.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
On Computing Translational Swept Volumes.
Int. J. Comput. Geom. Appl., 1999

1998
On Circularly-Hidden Surface Removal.
Inf. Process. Lett., 1998

1997
A unified reference model for CGM/CGI and its implementation.
Comput. Stand. Interfaces, 1997


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