James K. Hahn

Orcid: 0000-0001-6535-8175

Affiliations:
  • George Washington University, Department of Computer Science, Washington, DC, USA


According to our database1, James K. Hahn authored at least 80 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
3D body shape for regional and appendicular body composition estimation.
Proceedings of the Medical Imaging 2023: Image Processing, 2023

An Automatic Grading System for Neonatal Endotracheal Intubation with Multi-Task Convolutional Neural Network.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2023

2022
S2FLNet: Hepatic steatosis detection network with body shape.
Comput. Biol. Medicine, 2022

Improve Image Captioning by Estimating the Gazing Patterns from the Caption.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022

Liver Fat Assessment with Body Shape.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

2021
Efficient ray casting polygonized isosurface of binary volumes.
Vis. Comput., 2021

Pixel-wise body composition prediction with a multi-task conditional generative adversarial network.
J. Biomed. Informatics, 2021

Region of interest selection for functional features.
Neurocomputing, 2021

An Auxiliary Tasks Based Framework for Automated Medical Skill Assessment with Limited Data.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
3D Shape-Based Body Composition Inference Model Using a Bayesian Network.
IEEE J. Biomed. Health Informatics, 2020

Robust Template-Based Non-Rigid Motion Tracking Using Local Coordinate Regularization.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

Automated Assessment System with Cross Reality for Neonatal Endotracheal Intubation Training.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

An Intelligent Augmented Reality Training Framework for Neonatal Endotracheal Intubation.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Automated Assessment System for Neonatal Endotracheal Intubation Using Dilated Convolutional Neural Network.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

Automated Assessment of Neonatal Endotracheal Intubation Measured by a Virtual Reality Simulation System.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

2019
Dim the Lights! - Low-Rank Prior Temporal Data for Specular-Free Video Recovery.
CoRR, 2019

ReTouchImg: Fusioning from-local-to-global context detection and graph data structures for fully-automatic specular reflection removal for endoscopic images.
Comput. Medical Imaging Graph., 2019

3D Reconstruction and Texture Optimization Using a Sparse Set of RGB-D Cameras.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

Shape-based three-dimensional body composition extrapolation using multimodality registration.
Proceedings of the Medical Imaging 2019: Image Processing, 2019

A Novel Hybrid Model for Visceral Adipose Tissue Prediction using Shape Descriptors.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Sensory Substitution for Force Feedback Recovery: A Perception Experimental Study.
ACM Trans. Appl. Percept., 2018

Accurate nonrigid 3D human body surface reconstruction using commodity depth sensors.
Comput. Animat. Virtual Worlds, 2018

Cover Image, Volume 29, Issue 5.
Comput. Animat. Virtual Worlds, 2018

Sequence-to-sequence image caption generator.
Proceedings of the Eleventh International Conference on Machine Vision, 2018

3D Shape-based Body Composition Prediction Model Using Machine Learning.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

2017
Towards Retrieving Force Feedback in Robotic-Assisted Surgery: A Supervised Neuro-Recurrent-Vision Approach.
IEEE Trans. Haptics, 2017

Escaping specularity: recovering specular-free video sequences from rank-constrained data.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Towards robust specularity detection and inpainting in cardiac images.
Proceedings of the Medical Imaging 2016: Image-Guided Procedures, Robotic Interventions, and Modeling, San Diego, California, United States, 27 February, 2016

Adaptive segmentation and mask-specific Sobolev inpainting of specular highlights for endoscopic images.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

2015
Automatic parcellation of longitudinal cortical surfaces.
Proceedings of the Medical Imaging 2015: Image Processing, 2015

Automatic, Real Time, Unsupervised Spatio-temporal 3D Object Detection Using RGB-D Cameras.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Automatic and robust single-camera specular highlight removal in cardiac images.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Interactive focus + context medical data exploration and editing.
Comput. Animat. Virtual Worlds, 2014

Generalized Temporal Focus + Context Framework for Improved Medical Data Exploration.
J. Digit. Imaging, 2014

Non-rigid Surface Registration using Cover Tree based Clustering and Nearest Neighbor Search.
Proceedings of the VISAPP 2014, 2014

Visualization of Tissue Removal using Focus + Context Techniques.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Computer-based Planning System for Mandibular Reconstruction.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2012
Interactive Visualization and Analysis of Multimodal Datasets for Surgical Applications.
J. Digit. Imaging, 2012

Evaluation of Gesture Based Interfaces for Medical Volume Visualization Tasks.
Int. J. Virtual Real., 2012

2011
Digital Analysis and Visualization of Swimming Motion.
Int. J. Virtual Real., 2011

2D-3D registration using gradient-based MI for image guided surgery systems.
Proceedings of the Medical Imaging 2011: Visualization, 2011

Texture mapping volumes using GPU-based polygon-assisted raycasting.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Registration of 3D CT Data to 2D Endoscopic Image using a Gradient Mutual Information based Viewpoint Matching for Image-Guided Medialization Laryngoplasty.
J. Comput. Sci. Eng., 2010

OpenGL ES 1.1 software implementation on mobile phones.
IEICE Electron. Express, 2010

2009
Perceptually motivated automatic dance motion generation for music.
Comput. Animat. Virtual Worlds, 2009

Image guided medialization laryngoplasty.
Comput. Animat. Virtual Worlds, 2009

Special issue "Physiological Human".
Comput. Animat. Virtual Worlds, 2009

2008
An immersed-boundary method for flow-structure interaction in biological systems with application to phonation.
J. Comput. Phys., 2008

2007
Shrink-Wrapped Isosurface from Cross Sectional Images.
IEICE Trans. Inf. Syst., 2007

Active illumination based 3D surface reconstruction and registration for image guided medialization laryngoplasty.
Proceedings of the Medical Imaging 2007: Visualization and Image-Guided Procedures, 2007

2006
Characterization of polyhedron monotonicity.
Comput. Aided Des., 2006

3D Surface Reconstruction and Registration for Image Guided Medialization Laryngoplasty.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

High-Resolution Video from Series of Still Photographs.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Making Them Dance.
Proceedings of the Aurally Informed Performance: Integrating Machine Listening and Auditory Presentation in Robotic Systems, 2006

2005
Adding Hand Motion to the Motion Capture Based Character Animation.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2003
Combined Partial Motion Clips.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

INSPECT : a dynamic visual query system for geospatial information exploration.
Proceedings of the Visualization and Data Analysis 2003, 2003

2002
Hardware-Assisted Rendering of Cylindrical Panoramas.
J. Graphics, GPU, & Game Tools, 2002

Projective Texture Mapping with Full Panorama.
Comput. Graph. Forum, 2002

2001
Reproducing works of Calder.
Comput. Animat. Virtual Worlds, 2001

2000
A Procedural Approach to Solving Constraints of Articulated Bodies.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
A Real-Time Parallel Scheduler for the Imprecise Computation Model.
Scalable Comput. Pract. Exp., 1999

Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Animation of Human Walking in Virtual Environments.
Proceedings of the Computer Animation 1999, 1999

1998
Integrating Sounds in Virtual Environments.
Presence Teleoperators Virtual Environ., 1998

Editorial.
Comput. Animat. Virtual Worlds, 1998

1997
Interpolation Synthesis of Articulated Figure Motion.
IEEE Computer Graphics and Applications, 1997

1996
Image Morphing Using Deformation Techniques.
Comput. Animat. Virtual Worlds, 1996

BMRT: A Global Illumination Implementation of the RenderMan Standard.
J. Graphics, GPU, & Game Tools, 1996

Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures.
Proceedings of the Computer Graphics International Conference, 1996

1995
An integrated approach to motion and sound.
Comput. Animat. Virtual Worlds, 1995

Genetic programming for articulated figure motion.
Comput. Animat. Virtual Worlds, 1995

1994
An Object Oriented Design for the Visualization of Multi-Variable Data Objects.
Proceedings of the 5th IEEE Visualization Conference, 1994

Image morphing using deformable surfaces.
Proceedings of the Computer Animation 1994, 1994

1993
An Integrated Virtual Environment System.
Presence Teleoperators Virtual Environ., 1993

Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion.
Proceedings of the Opening a New Horizon: Proceedings of the 1993 International Computer Music Conference, 1993

1992
Sound rendering.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1988
Realistic animation of rigid bodies.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988


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