Mingyu Kim

Orcid: 0000-0002-2084-3510

According to our database1, Mingyu Kim authored at least 26 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
PolarGAN: Creating realistic Arctic sea ice concentration images with user-defined geometric preferences.
Eng. Appl. Artif. Intell., November, 2023

Toward optimal placement of spatial sensors.
CoRR, 2023

Toward Optimal Placement of Spatial Sensors to Detect Poisson-Distributed Targets.
IEEE Access, 2023

The StarCraft Multi-Agent Exploration Challenges: Learning Multi-Stage Tasks and Environmental Factors Without Precise Reward Functions.
IEEE Access, 2023

Meta-Learning Amidst Heterogeneity and Ambiguity.
IEEE Access, 2023

2022
The StarCraft Multi-Agent Challenges+ : Learning of Multi-Stage Tasks and Environmental Factors without Precise Reward Functions.
CoRR, 2022

Enhancing deep learning based classifiers with inpainting anatomical side markers (L/R markers) for multi-center trials.
Comput. Methods Programs Biomed., 2022

Bone suppression on pediatric chest radiographs via a deep learning-based cascade model.
Comput. Methods Programs Biomed., 2022

Neural Processes with Stochastic Attention: Paying more attention to the context dataset.
Proceedings of the Tenth International Conference on Learning Representations, 2022

2021
A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing.
J. Supercomput., 2021

Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.
Sensors, 2021

SBAS-Aided GPS Positioning with an Extended Ionosphere Map at the Boundaries of WAAS Service Area.
Remote. Sens., 2021

X-person asymmetric interaction in virtual and augmented realities.
Comput. Animat. Virtual Worlds, 2021

2020
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience.
Symmetry, 2020

RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users.
Multim. Tools Appl., 2020

Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., 2020

2019
Point Cloud Segmentation of Crane Parts Using Dynamic Graph CNN for Crane Collision Avoidance.
J. Comput. Sci. Eng., 2019

2018
TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience.
Symmetry, 2018

Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?
Int. J. Soc. Robotics, 2018

2017
A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications.
Symmetry, 2017

A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment.
Symmetry, 2017

A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality.
Sensors, 2017

2016
Human field of regard, field of view, and attention bias.
Comput. Methods Programs Biomed., 2016

Development of Real-Time Road Surface Condition Determination Algorithm Using an Automatic Weather System.
Proceedings of the 6th International Conference on IT Convergence and Security, 2016

2015
Human-avatar interaction and recognition memory according to interaction types and methods.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2011
Multimodal Deep Learning.
Proceedings of the 28th International Conference on Machine Learning, 2011


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