Mingyu Kim
Orcid: 0000-0002-2084-3510
According to our database1,
Mingyu Kim
authored at least 26 papers
between 2011 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
PolarGAN: Creating realistic Arctic sea ice concentration images with user-defined geometric preferences.
Eng. Appl. Artif. Intell., November, 2023
IEEE Access, 2023
The StarCraft Multi-Agent Exploration Challenges: Learning Multi-Stage Tasks and Environmental Factors Without Precise Reward Functions.
IEEE Access, 2023
2022
The StarCraft Multi-Agent Challenges+ : Learning of Multi-Stage Tasks and Environmental Factors without Precise Reward Functions.
CoRR, 2022
Enhancing deep learning based classifiers with inpainting anatomical side markers (L/R markers) for multi-center trials.
Comput. Methods Programs Biomed., 2022
Bone suppression on pediatric chest radiographs via a deep learning-based cascade model.
Comput. Methods Programs Biomed., 2022
Neural Processes with Stochastic Attention: Paying more attention to the context dataset.
Proceedings of the Tenth International Conference on Learning Representations, 2022
2021
A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing.
J. Supercomput., 2021
Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.
Sensors, 2021
SBAS-Aided GPS Positioning with an Extended Ionosphere Map at the Boundaries of WAAS Service Area.
Remote. Sens., 2021
Comput. Animat. Virtual Worlds, 2021
2020
Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience.
Symmetry, 2020
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users.
Multim. Tools Appl., 2020
Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., 2020
2019
Point Cloud Segmentation of Crane Parts Using Dynamic Graph CNN for Crane Collision Avoidance.
J. Comput. Sci. Eng., 2019
2018
TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience.
Symmetry, 2018
Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?
Int. J. Soc. Robotics, 2018
2017
A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications.
Symmetry, 2017
A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment.
Symmetry, 2017
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality.
Sensors, 2017
2016
Comput. Methods Programs Biomed., 2016
Development of Real-Time Road Surface Condition Determination Algorithm Using an Automatic Weather System.
Proceedings of the 6th International Conference on IT Convergence and Security, 2016
2015
Human-avatar interaction and recognition memory according to interaction types and methods.
Proceedings of the 2015 IEEE Virtual Reality, 2015
2011
Proceedings of the 28th International Conference on Machine Learning, 2011