Joseph S. Shin

Orcid: 0000-0003-4437-6459

According to our database1, Joseph S. Shin authored at least 85 papers between 1985 and 2021.

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Bibliography

2021
Collaborative Allocation and Optimization of Path Planning for Static and Mobile Sensors in Hybrid Sensor Networks for Environment Monitoring and Anomaly Search.
Sensors, 2021

2020
Model Predictive Control with a Visuomotor System for Physics-based Character Animation.
ACM Trans. Graph., 2020

2019
Physics-based full-body soccer motion control for dribbling and shooting.
ACM Trans. Graph., 2019

2018
Physics-based trajectory optimization with automatic time warping.
Comput. Animat. Virtual Worlds, 2018

2016
Online real-time locomotive motion transformation based on biomechanical observations.
Comput. Animat. Virtual Worlds, 2016

Data-guided Model Predictive Control Based on Smoothed Contact Dynamics.
Comput. Graph. Forum, 2016

2015
Simulating Drops Settling in a Still Liquid.
IEEE Computer Graphics and Applications, 2015

2014
A Physically-Based Approach to Reflection Separation: From Physical Modeling to Constrained Optimization.
IEEE Trans. Pattern Anal. Mach. Intell., 2014

On-line real-time physics-based predictive motion control with balance recovery.
Comput. Graph. Forum, 2014

On-line real-time physics-based predictive motion control with balance recovery.
Comput. Graph. Forum, 2014

2012
A Triangulation-Invariant Method for Anisotropic Geodesic Map Computation on Surface Meshes.
IEEE Trans. Vis. Comput. Graph., 2012

Individual subject classification for Alzheimer's disease based on incremental learning using a spatial frequency representation of cortical thickness data.
NeuroImage, 2012

A physically-based approach to reflection separation.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
High-Quality Reflection Separation Using Polarized Images.
IEEE Trans. Image Process., 2011

A multi-resolution scheme for distortion-minimizing mapping between human subcortical structures based on geodesic construction on Riemannian manifolds.
NeuroImage, 2011

2010
Spectral-based automatic labeling and refining of human cortical sulcal curves using expert-provided examples.
NeuroImage, 2010

A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions.
Comput. Graph. Forum, 2010

Coded exposure imaging for projective motion deblurring.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Spectral-Based Group Formation Control.
Comput. Graph. Forum, 2009

2008
Two-Character Motion Analysis and Synthesis.
IEEE Trans. Vis. Comput. Graph., 2008

A unified handling of immiscible and miscible fluids.
Comput. Animat. Virtual Worlds, 2008

Two-Character Motion Control: Challenge and Promise.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
A steering model for on-line locomotion synthesis.
Comput. Animat. Virtual Worlds, 2007

2006
Video-guided motion synthesis using example motions.
ACM Trans. Graph., 2006

Tour into the picture with water surface reflection and object movements.
Comput. Animat. Virtual Worlds, 2006

On pixel-based texture synthesis by non-parametric sampling.
Comput. Graph., 2006

An example-based approach for facial expression cloning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
A feature-based approach to facial expression cloning.
Comput. Animat. Virtual Worlds, 2005

Efficient Collision Detection among Moving Spheres with Unknown Trajectories.
Algorithmica, 2005

Motion modeling for on-line locomotion synthesis.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2004
Creating Walk-Through Images from a Video Sequence of a Dynamic Scene.
Presence Teleoperators Virtual Environ., 2004

On-line motion blending for real-time locomotion generation.
Comput. Animat. Virtual Worlds, 2004

Example-based motion cloning.
Comput. Animat. Virtual Worlds, 2004

On extracting the wire curves from multiple face models for facial animation.
Comput. Graph., 2004

A Fast NC Simulation Method for Circularly Moving Tools in the Z-Map Environment.
Proceedings of the 2004 Geometric Modeling and Processing (GMP 2004), 2004

2003
Rhythmic-motion synthesis based on motion-beat analysis.
ACM Trans. Graph., 2003

Planning biped locomotion using motion capture data and probabilistic roadmaps.
ACM Trans. Graph., 2003

A Z-map update method for linearly moving tools.
Comput. Aided Des., 2003

2002
General Construction of Time-Domain Filters for Orientation Data.
IEEE Trans. Vis. Comput. Graph., 2002

Edge Advancing Rules for Intersecting Spherical Convex Polygons.
Int. J. Comput. Geom. Appl., 2002

Enhanced lane: interactive image segmentation by incremental path map construction.
Graph. Model., 2002

Tour into the video: image-based navigation scheme for video sequences of dynamic scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

On-line locomotion generation based on motion blending.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Computer puppetry: An importance-based approach.
ACM Trans. Graph., 2001

A Coordinate-Invariant Approach to Multiresolution Motion Analysis.
Graph. Model., 2001

Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images.
Comput. Graph. Forum, 2001

2000
Three-Dimensional Topological Sweep for Computing Rotational Swept Volumes of Polyhedral Objects.
Int. J. Comput. Geom. Appl., 2000

Robust Motion Watermarking based on Multiresolution Analysis.
Comput. Graph. Forum, 2000

Approximation of Curvature-Constrained Shortest Paths through a Sequence of Points.
Proceedings of the Algorithms, 2000

1999
Fast determination of textural periodicity using distance matching function.
Pattern Recognit. Lett., 1999

On Computing Translational Swept Volumes.
Int. J. Comput. Geom. Appl., 1999

A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Visibility-Based Pursuit-Evasion in a Polygonal Room with a Door.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

1998
Memory-Efficient Ray Classification for Visibility Operations.
IEEE Trans. Vis. Comput. Graph., 1998

Fast Collision Detection Among Multiple Moving Spheres.
IEEE Trans. Vis. Comput. Graph., 1998

The Widest <i>k</i>-Dense Corridor Problems.
Inf. Process. Lett., 1998

On Circularly-Hidden Surface Removal.
Inf. Process. Lett., 1998

Optical Flow Rendering.
Comput. Graph. Forum, 1998

Polymorph: Morphing Among Multiple Images.
IEEE Computer Graphics and Applications, 1998

Linear-Time Algorithms for Finding the Shadow Volumes from a Convex Area Light Source.
Algorithmica, 1998

Efficient Algorithms for Computing a Complete Visibility Region in Three-Dimensional Space.
Algorithmica, 1998

1997
Scattered Data Interpolation with Multilevel B-Splines.
IEEE Trans. Vis. Comput. Graph., 1997

Editorial: Special Issue of Pacific Graphics 95.
Comput. Animat. Virtual Worlds, 1997

New Competitive Strategies for Searching in Unknown Star-Shaped Polygons.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Use of potential functions in 3D rendering of fractal images from complex functions.
Vis. Comput., 1996

Image Metamorphosis with Scattered Feature Constraints.
IEEE Trans. Vis. Comput. Graph., 1996

Image Morphing Using Deformation Techniques.
Comput. Animat. Virtual Worlds, 1996

A Compact Differential Formula for the First Derivative of a Unit Quaternion Curve.
Comput. Animat. Virtual Worlds, 1996

Motion Fairing.
Proceedings of the Computer Animation 1996, 1996

1995
An Optimal Algorithm for Finding the Edge Visibility Polygon under Limited Visibility.
Inf. Process. Lett., 1995

Efficient algorithms for solving diagonal visibility problems in a simple polygon.
Int. J. Comput. Geom. Appl., 1995

Characterizing and Recognizing the Visibility Graph of a Funnel-Shaped Polygon.
Algorithmica, 1995

Image metamorphosis using snakes and free-form deformations.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

A general construction scheme for unit quaternion curves with simple high order derivatives.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

A C<sup>2</sup>-continuous B-spline quaternion curve interpolating a given sequence of solid orientations.
Proceedings of the Computer Animation 1995, 1995

1994
Scallop hull and its offset.
Comput. Aided Des., 1994

Image morphing using deformable surfaces.
Proceedings of the Computer Animation 1994, 1994

1993
On the Number of Guard Edges of a Polygon.
Discret. Comput. Geom., 1993

Image generation by Blaschke products in the unit disk.
Comput. Graph., 1993

Infinite-corner-point fractal image generation by Newton's method for solving exp( -alpha * (zeta+z) / (zeta-z) ) - 1 = 0.
Comput. Graph., 1993

1992
Characterizing and Recognizing Visibility Graphs of Funnel-Shaped Polygons.
Proceedings of the Algorithms and Computation, Third International Symposium, 1992

1989
An optimal algorithm for finding all visible edges in a simple polygon.
IEEE Trans. Robotics Autom., 1989

1986
Finding the convex hull of a simple polygon in linear time.
Pattern Recognit., 1986

1985
A Linear Time Algorithm for Triangulating a Point-Visible Polygon.
ACM Trans. Graph., 1985


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