Natasha Anne Rappa

Orcid: 0000-0002-3217-0296

According to our database1, Natasha Anne Rappa authored at least 11 papers between 2009 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2025
Key considerations for implementing mobile learning in resource-constrained nations: a scoping review.
Interact. Learn. Environ., March, 2025

2022
The role of gender and employment status in MOOC learning: An exploratory study.
J. Comput. Assist. Learn., 2022

The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review.
Interact. Learn. Environ., 2022

Resilience interventions using interactive technology: a scoping review.
Interact. Learn. Environ., 2022

Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games.
Games Cult., 2022

Simulation platforms in initial teacher education: Past practice informing future potentiality.
Comput. Educ., 2022

2021
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games.
Proc. ACM Hum. Comput. Interact., 2021

2020
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance.
Comput. Hum. Behav., 2020

Explaining Chinese university students' continuance learning intention in the MOOC setting: A modified expectation confirmation model perspective.
Comput. Educ., 2020

The effect of a more knowledgeable other on resilience while playing single-player puzzle video games.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2009
The role of teacher, student and ICT in enhancing student engagement in multiuser virtual environments.
Br. J. Educ. Technol., 2009


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