Natasha Anne Rappa
Orcid: 0000-0002-3217-0296
According to our database1,
Natasha Anne Rappa authored at least 12 papers
between 2009 and 2026.
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Bibliography
2026
AI-Human Revoicing in Educational Dialogue: Developing Students' Academic Voice with an LLM-Based Chatbot.
Proceedings of the Artificial Intelligence in Education - 27th International Conference, 2026
2025
Key considerations for implementing mobile learning in resource-constrained nations: a scoping review.
Interact. Learn. Environ., March, 2025
2022
J. Comput. Assist. Learn., 2022
The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review.
Interact. Learn. Environ., 2022
Interact. Learn. Environ., 2022
Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games.
Games Cult., 2022
Simulation platforms in initial teacher education: Past practice informing future potentiality.
Comput. Educ., 2022
2021
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games.
Proc. ACM Hum. Comput. Interact., 2021
2020
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance.
Comput. Hum. Behav., 2020
Explaining Chinese university students' continuance learning intention in the MOOC setting: A modified expectation confirmation model perspective.
Comput. Educ., 2020
The effect of a more knowledgeable other on resilience while playing single-player puzzle video games.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
2009
The role of teacher, student and ICT in enhancing student engagement in multiuser virtual environments.
Br. J. Educ. Technol., 2009