Nate Hagbi

According to our database1, Nate Hagbi authored at least 10 papers between 2008 and 2014.

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Bibliography

2014
In-Place Sketching for Augmented Reality Games.
Comput. Entertain., 2014

2011
In-Place Augmented Reality.
Virtual Real., 2011

Shape Recognition and Pose Estimation for Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2011

Out of the Cube: Augmented Rubik's Cube.
Int. J. Comput. Games Technol., 2011

2010
Carving for topology simplification of polygonal meshes.
Comput. Aided Des., 2010

In-Place Sketching for content authoring in Augmented Reality games.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
In-place 3D sketching for authoring and augmenting mechanical systems.
Proceedings of the Science & Technology Proceedings, 2009

Line Segmentation for Degraded Handwritten Historical Documents.
Proceedings of the 10th International Conference on Document Analysis and Recognition, 2009

2008
A Carving Framework for Topology Simplification of Polygonal Meshes.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Fast and Accurate Skew Estimation Based on Distance Transform.
Proceedings of the Eighth IAPR International Workshop on Document Analysis Systems, 2008


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