Raphaël Grasset

According to our database1, Raphaël Grasset authored at least 52 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.
IEEE Trans. Vis. Comput. Graph., 2021

2015
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality.
Pervasive Mob. Comput., 2015

The utility of Magic Lens interfaces on handheld devices for touristic map navigation.
Pervasive Mob. Comput., 2015

The History of Mobile Augmented Reality.
CoRR, 2015

2014
Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive.
Proc. IEEE, 2014

In-Place Sketching for Augmented Reality Games.
Comput. Entertain., 2014

Hedgehog labeling: View management techniques for external labels in 3D space.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Transitional Augmented Reality navigation for live captured scenes.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Mobile augmented reality for environmental monitoring.
Pers. Ubiquitous Comput., 2013

Augmented reality browsers: essential products or only gadgets?
Commun. ACM, 2013

Demo chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Interactive syntactic modeling with a single-point laser range finder and camera.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

User friendly SLAM initialization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Exploring Distant Objects with Augmented Reality.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
Extended Overview Techniques for Outdoor Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2012

OmniKinect: real-time dense volumetric data acquisition and applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

AR Record&Replay: situated compositing of video content in mobile augmented reality.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Exploring the design of hybrid interfaces for augmented posters in public spaces.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Image-driven view management for augmented reality browsers.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Towards Immersive and Adaptive Augmented Reality Exposure Treatment.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Touching the void: gestures for auditory interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Display-adaptive window management for irregular surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

A syncretic approach to artistic research in mixed reality data transfer.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

An interactive augmented reality coloring book.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

Importance-driven compositing window management.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.
Proceedings of the Handbook of Augmented Reality, 2011

2010
In-Place Sketching for content authoring in Augmented Reality games.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Multitouch interaction for Tangible User Interfaces.
Proceedings of the Science & Technology Proceedings, 2009

Towards Ambient Augmented Reality with Tangible Interfaces.
Proceedings of the Human-Computer Interaction. Ambient, 2009

A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion.
Proceedings of the Computer Vision, 2009

2008
Developing augmented reality applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

The design of a mixed-reality book: Is it still a real book?
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Edutainment with a mixed reality book: a visually augmented illustrative childrens' book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
A 3D Flexible and Tangible Magic Lens in Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Human-Centered Development of an AR Handheld Display.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Accelerating Template-Based Matching on the GPU for AR Applications.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

An evaluation of virtual lenses for object selection in augmented reality.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Evaluation of spatial abilities through tabletop AR.
Proceedings of the 8th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2007

The mixed reality book: a new multimedia reading experience.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Spatial sound localization in an augmented reality environment.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Augmented reality authoring: generic context from programmer to designer.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Transitional interface: concept, issues and framework.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

2005
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Evaluation of Mixed-Space Collaboration.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Interactive Mediated Reality.
Proceedings of the User Interfaces 2005, 2005

2004
Environnement de réalité augmentée 3D coopératif : approche colocalisée sur table.
PhD thesis, 2004

2003
Interactive Mediated Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
MARE: multiuser augmented reality environment on table setup.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002


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