Nelson Wong

According to our database1, Nelson Wong authored at least 13 papers between 2003 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
What We Learned from the Abrupt Switch to Online Teaching Due to the COVID-19 Pandemic in a Post-secondary Computer Science Program.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2019
Can Signal Delay be Functional? Including Delay in Evolved Robot Controllers.
Artif. Life, 2019

2014
Support for deictic pointing in CVEs: still fragmented after all these years'.
Proceedings of the Computer Supported Cooperative Work, 2014

2012
Controlling an avatar's pointing gestures in desktop collaborative virtual environments.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Verbal coordination in first person shooter games.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2010
Gone but not forgotten: designing for disconnection in synchronous groupware.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Where are you pointing?: the accuracy of deictic pointing in CVEs.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Usability heuristics for networked multiplayer games.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Character Sharing in World of Warcraft.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

2008
Using genres to customize usability evaluations of video games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Heuristic evaluation for games: usability principles for video game design.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Supporting interactive graph exploration using edge plucking.
Proceedings of the Visualization and Data Analysis 2007, 2007

2003
EdgeLens: An Interactive Method for Managing Edge Congestion in Graphs.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003


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