Tadeusz Stach

According to our database1, Tadeusz Stach authored at least 13 papers between 2006 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
Heart Rate Balancing for Multiplayer Exergames.
PhD thesis, 2012

Design of an exergaming station for children with cerebral palsy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Exploring Haptic Feedback in Exergames.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Target assistance for subtly balancing competitive play.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Activate your GAIM: a toolkit for input in active games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Usability heuristics for networked multiplayer games.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Heart rate control of exercise video games.
Proceedings of the Graphics Interface 2009 Conference, 2009

Classifying input for active games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

The effects of co-present embodiments on awareness and collaboration in tabletop groupware.
Proceedings of the Graphics Interface 2008 Conference, 2008

Using genres to customize usability evaluations of video games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Improving recognition and characterization in groupware with rich embodiments.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006


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