Nick Shopland

Orcid: 0000-0003-2082-9070

According to our database1, Nick Shopland authored at least 17 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning.
Brain Informatics, December, 2023

The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
Improving Accessibility and Personalisation for HE Students with Disabilities in Two Countries in the Indian Subcontinent - Initial Findings.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Explainable Multimodal Machine Learning for Engagement Analysis by Continuous Performance Test.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Towards Explainable and Privacy-Preserving Artificial Intelligence for Personalisation in Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Towards Machine Learning Driven Self-guided Virtual Reality Exposure Therapy Based on Arousal State Detection from Multimodal Data.
Proceedings of the Brain Informatics - 15th International Conference, 2022

2021
Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

2020
Examining the potential impact of digital game making in curricula based teaching: Initial observations.
Comput. Educ., 2020

An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities.
Br. J. Educ. Technol., 2020

2016
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016

2015
Co-design of a Prostate Cancer Serious Game for African Caribbean Men.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

2013
Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

2012
RECALL - Location Based Services for Excluded Communities.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

2011
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™.
Int. J. Game Based Learn., 2011

Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments.
Comput. Educ., 2011

2002
Virtual Travel Training for People with Learning Disabilities Accessing Employment Including the Introduction to the Special Thematic Session "Virtual Reality".
Proceedings of the Computers Helping People with Special Needs, 2002

Literacy and Numeracy Edutainment Packages for Disaffected Young Learners.
Proceedings of the Computers Helping People with Special Needs, 2002


  Loading...