Nigel Williams

Orcid: 0000-0002-6771-3422

According to our database1, Nigel Williams authored at least 12 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
Position Uncertainty-Tolerant Cooperative Merging Application for Mixed Multilane Traffic.
IEEE Trans. Intell. Veh., 2022

2021
A Qualitative Analysis of Vehicle Positioning Requirements for Connected Vehicle Applications.
IEEE Intell. Transp. Syst. Mag., 2021

Real-world Efficacy of a Haptic Accelerator Pedal-based Eco-driving System.
Proceedings of the 24th IEEE International Intelligent Transportation Systems Conference, 2021

Connected Vehicle-based Truck Eco-Driving: A Simulation Study.
Proceedings of the 24th IEEE International Intelligent Transportation Systems Conference, 2021

2019
Evaluating the Environmental Impacts of Connected and Automated Vehicles: Potential Shortcomings of a Binned-Based Emissions Model.
Proceedings of the 2019 IEEE Intelligent Transportation Systems Conference, 2019

2018
Impact of positioning uncertainty on eco-approach and departure of connected and automated vehicles.
Proceedings of the IEEE/ION Position, Location and Navigation Symposium, 2018

Anticipatory Lane Change Warning using Vehicle-to-Vehicle Communications.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018

2013
Application of a Novel Tool for Diagnosing Bile Acid Diarrhoea.
Sensors, 2013

2007
Performance analysis of the ANGEL system for automated control of game traffic prioritisation.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Jump: a system for interactive, tangible queries of paper.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
A preliminary performance comparison of five machine learning algorithms for practical IP traffic flow classification.
Comput. Commun. Rev., 2006

Automated network games enhancement layer: a proposed architecture.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006


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