Nikolaus Binder

According to our database1, Nikolaus Binder authored at least 19 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Quasi-Monte Carlo Algorithms (not only) for Graphics Software.
CoRR, 2023

Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling.
Proceedings of the IEEE Globecom Workshops 2023, 2023

2022
Rendering along the Hilbert Curve.
CoRR, 2022

Sionna: An Open-Source Library for Next-Generation Physical Layer Research.
CoRR, 2022

Real-Time GPU-Accelerated Machine Learning Based Multiuser Detection for 5G and Beyond.
CoRR, 2022

GPU-Accelerated Partially Linear Multiuser Detection for 5G and Beyond URLLC Systems.
IEEE Access, 2022

GPU-Accelerated Machine Learning in Non-Orthogonal Multiple Access.
Proceedings of the 30th European Signal Processing Conference, 2022

2020
Massively Parallel Path Space Filtering.
Proceedings of the Monte Carlo and Quasi-Monte Carlo Methods, 2020

2019
Massively Parallel Construction of Radix Tree Forests for the Efficient Sampling of Discrete Probability Distributions.
CoRR, 2019

2018
Massively Parallel Stackless Ray Tracing of Catmull-Clark Subdivision Surfaces.
CoRR, 2018

Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

Fast path space filtering by jittered spatial hashing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Fast, high precision ray/fiber intersection using tight, disjoint bounding volumes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
GI next: global illumination for production rendering on GPUs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient stackless hierarchy traversal on GPUs with backtracking in constant time.
Proceedings of High Performance Graphics, 2016

2015
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Path space similarity determined by Fourier histogram descriptors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Path Space Filtering.
Proceedings of the Monte Carlo and Quasi-Monte Carlo Methods, 2014

Construction of a rank-1 lattice sequence based on primitive polynomials.
Proceedings of the Applied Algebra and Number Theory, 2014


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