Marc Stamminger

According to our database1, Marc Stamminger authored at least 149 papers between 1995 and 2019.

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Bibliography

2019
LumiPath - Towards Real-time Physically-based Rendering on Embedded Devices.
CoRR, 2019

NRMVS: Non-Rigid Multi-View Stereo.
CoRR, 2019

Face2Face: real-time face capture and reenactment of RGB videos.
Commun. ACM, 2019

2018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2018

Headon: real-time reenactment of human portrait videos.
ACM Trans. Graph., 2018

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality.
ACM Trans. Graph., 2018

A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement.
PACMCGIT, 2018

Multi-Layer Depth of Field Rendering with Tiled Splatting.
PACMCGIT, 2018

IGNOR: Image-guided Neural Object Rendering.
CoRR, 2018

HeadOn: Real-time Reenactment of Human Portrait Videos.
CoRR, 2018

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications.
Comput. Graph. Forum, 2018

Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair.
Proceedings of the Vision, Modeling & Visualization, 2018

Proxy Painting.
Proceedings of the GCH 2018, 2018

Towards Forensic Exploitation of 3-D Lighting Environments in Practice.
Proceedings of the Sicherheit 2018, 2018

Learning real-time ambient occlusion from distance representations.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Improving HEVC Encoding of Rendered Video Data Using True Motion Information.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

CPU-style SIMD ray traversal on GPUs.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping.
IEEE Trans. Vis. Comput. Graph., 2017

A Compressed Representation for Ray Tracing Parametric Surfaces.
ACM Trans. Graph., 2017

Handling multiple materials for exposure of digital forgeries using 2-D lighting environments.
Multimedia Tools Appl., 2017

Adaptive stray-light compensation in dynamic multi-projection mapping.
Computational Visual Media, 2017

Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Automated plasmodia recognition in microscopic images for diagnosis of malaria using convolutional neural networks.
Proceedings of the Medical Imaging 2017: Digital Pathology, 2017

Automated cancer stem cell recognition in H and E stained tissue using convolutional neural networks and color deconvolution.
Proceedings of the Medical Imaging 2017: Digital Pathology, 2017

Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping.
Proceedings of the Eurographics 2017 - Short Papers, Lyon, France, April 24-28, 2017., 2017

Hierarchical multi-layer screen-space ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites.
JOCCH, 2016

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality.
CoRR, 2016

VolumeDeform: Real-time Volumetric Non-rigid Reconstruction.
CoRR, 2016

Real-Time Rendering Techniques with Hardware Tessellation.
Comput. Graph. Forum, 2016

Creating light atlases with multi-bounce indirect illumination.
Computers & Graphics, 2016

Topological Triangle Sorting for Predefined Camera Paths.
Proceedings of the Vision, Modeling & Visualization, 2016

VMV 2016: Frontmatter.
Proceedings of the Vision, Modeling & Visualization, 2016

Demo of Face2Face: real-time face capture and reenactment of RGB videos.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Stray-light compensation in dynamic projection mapping.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Reality forge: interactive dynamic multi-projection mapping.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Fast Shadow Map Rendering for Many-Lights Settings.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Tiled Depth of Field Splatting.
Proceedings of the Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016., 2016

VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction.
Proceedings of the Computer Vision - ECCV 2016, 2016

Face2Face: Real-Time Face Capture and Reenactment of RGB Videos.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

Interactive Painting and Lighting in Dynamic Multi-Projection Mapping.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Shading-based refinement on volumetric signed distance functions.
ACM Trans. Graph., 2015

Real-time expression transfer for facial reenactment.
ACM Trans. Graph., 2015

Real-time pixel luminance optimization for dynamic multi-projection mapping.
ACM Trans. Graph., 2015

Spherical fibonacci mapping.
ACM Trans. Graph., 2015

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows.
Comput. Graph. Forum, 2015

Local Painting and Deformation of Meshes on the GPU.
Comput. Graph. Forum, 2015

Level-of-Detail for Production-Scale Path Tracing.
Proceedings of the Vision, Modeling & Visualization, 2015

Real-time depth of field using multi-layer filtering.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Dynamic feature-adaptive subdivision.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Lightweight, generative variant exploration for high-performance graphics Applications.
Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2015

Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling.
Proceedings of the Smart Tools and Apps for Graphics, 2015

The Cell-Shape-Wizard.
Proceedings of the Bildverarbeitung für die Medizin 2015, Algorithmen - Systeme, 2015

2014
ADR - Anatomy-Driven Reformation.
IEEE Trans. Vis. Comput. Graph., 2014

Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Interactive model-based reconstruction of the human head using an RGB-D sensor.
Journal of Visualization and Computer Animation, 2014

Bilateral Depth Filtering for Enhanced Vessel Reformation.
Proceedings of the Eurographics Conference on Visualization, 2014

Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera.
Proceedings of the 2014 Eurographics Workshop on Graphics and Cultural Heritage, 2014

Evaluating the Usability of Recent Consumer-grade 3D Input Devices.
Proceedings of the GRAPP 2014, 2014

State of the Art Report on Real-time Rendering with Hardware Tessellation.
Proceedings of the Eurographics 2014, 2014

Real-Time Deformation of Subdivision Surfaces from Object Collisions.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

Stateless Level of Detail Lighting for Automotive Visualization.
Proceedings of the Smart Tools and Apps for Graphics, 2014

Enhanced Sphere Tracing.
Proceedings of the Smart Tools and Apps for Graphics, 2014

Wizard-Based Segmentation for Cochlear Implant Planning.
Proceedings of the Bildverarbeitung für die Medizin 2014, Algorithmen - Systeme, 2014

2013
Multiresolution Attributes for Hardware Tessellated Objects.
IEEE Trans. Vis. Comput. Graph., 2013

Interactive Patient-Specific Vascular Modeling with Sweep Surfaces.
IEEE Trans. Vis. Comput. Graph., 2013

Real-time 3D reconstruction at scale using voxel hashing.
ACM Trans. Graph., 2013

Improved Ray Casting of Procedural Distance Bounds.
J. Graphics Tools, 2013

Solving aliasing from shading with selective shader supersampling.
Computers & Graphics, 2013

Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching.
Proceedings of the Vision, 2013

Non-photorealistic rendering for minimally invasive procedures.
Proceedings of the Medical Imaging 2013: Image-Guided Procedures, 2013

Visualization and deformation techniques for entertainment and training in cultural heritage.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

Real-time Local Displacement using Dynamic GPU Memory Management.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Data-Parallel Decompression of Triangle Mesh Topology.
Comput. Graph. Forum, 2012

Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections.
Comput. Graph. Forum, 2012

Memory efficient light baking.
Computers & Graphics, 2012

Multiresolution attributes for tessellated meshes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Using multi-agent systems for constraint-based modeling.
Proceedings of the Spring Conference on Computer Graphics, 2012

Concerning the applicability of computer graphics for the evaluation of image processing algorithms.
Proceedings of the IEEE International Conference on Vehicular Electronics and Safety, 2012

2011
Automatic reconstruction of personalized avatars from 3D face scans.
Journal of Visualization and Computer Animation, 2011

Meshless Hierarchical Radiosity on the GPU.
Proceedings of the Vision, 2011

Adaptive Level-of-Precision for GPU-Rendering.
Proceedings of the Vision, 2011

AFiT - Atrial Fibrillation Ablation Planning Tool.
Proceedings of the Vision, 2011

Hardware-in-the-loop testing of computer vision based driver assistance systems.
Proceedings of the IEEE Intelligent Vehicles Symposium (IV), 2011

2010
Fast indirect illumination using Layered Depth Images.
The Visual Computer, 2010

Environmental lighting on dynamic objects using hemicube bit masks.
The Visual Computer, 2010

On Floating-Point Normal Vectors.
Comput. Graph. Forum, 2010

Instant Texture Synthesis by Numbers.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

Assisted texture assignment.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Assisted Multitouch Image-Based Reconstruction.
Proceedings of the Sketch Based Interfaces and Modeling, Annecy, France, 2010. Proceedings, 2010

A method for the reproduction of vehicle test drives for the simulation based evaluation of image processing algorithms.
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010

3-SAT on CUDA: Towards a massively parallel SAT solver.
Proceedings of the 2010 International Conference on High Performance Computing & Simulation, 2010

2009
Reconstructing Indoor Scenes with Omni-Cameras.
Journal of WSCG, 2009

Fast GPU-based Adaptive Tessellation with CUDA.
Comput. Graph. Forum, 2009

Multisampled Antialiasing of Per-pixel Geometry.
Proceedings of the Eurographics 2009 - Short Papers, Munich, Germany, March 30, 2009

Data-Parallel Hierarchical Link Creation for Radiosity.
Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization, 2009

On predicting visual popping in dynamic scenes.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Texture Synthesis From Photographs.
Comput. Graph. Forum, 2008

GPU Accelerated Normalized Mutual Information and B-Spline Transformation.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Quality scalability of soft shadow mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008

Microquad Soft Shadow Mapping Revisited.
Proceedings of the Eurographics 2008 - Short Papers, Crete, Greece, April 14-18, 2008, 2008

2007
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph., 2007

Bidirectional Adaptive SQUARE ROOT 3-Subdivision.
J. Graphics Tools, 2007

Bitmask Soft Shadows.
Comput. Graph. Forum, 2007

Sequential Data Compression of Very Large Data in Volume Rendering.
Proceedings of the Vision, Modeling, and Visualization Conference 2007, 2007

Graceful anytime interruptibility for virtual agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Pixel-shader-based curved triangles.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Splatting indirect illumination.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Animation of open water phenomena with coupled shallow water and free surface simulations.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Visualization of White Matter Tracts with Wrapped Streamlines.
Proceedings of the 16th IEEE Visualization Conference, 2005

Spatialized Transfer Functions.
Proceedings of the EuroVis05: Joint Eurographics, 2005

Integrated Visualization of Diffusion Tensor Fiber Tracts and Anatomical Data.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005

Reflective shadow maps.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Rekonstruktion und Visualisierung neuronaler Bahnen.
Proceedings of the INFORMATIK 2005, 2005

Enhanced Visualization of Diffusion Tensor Data for Neurosurgery.
Proceedings of the Bildverarbeitung für die Medizin 2005, Algorithmen - Systeme, 2005

2004
Point-based computer graphics.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Real-time shadowing techniques.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Rendering Procedural Terrain by Geometry Image Warping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime Isosurface Extraction with Graphics Hardware.
Proceedings of the Eurographics 2004, Short Presentations, Grenoble, France, August 30, 2004

Tone Mapping in VR Environments.
Proceedings of the Eurographics 2004, Short Presentations, Grenoble, France, August 30, 2004

2003
Sequential point trees.
ACM Trans. Graph., 2003

Translucent Shadow Maps.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Interactive Point-based Modeling of Complex Objects from Images.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Perspective shadow maps.
ACM Trans. Graph., 2002

Grid Based Final Gather for Radiosity on Complex Clustered Scenes.
Comput. Graph. Forum, 2002

Interactive Visualization of Complex Plant Ecosystems.
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

Point Based Computer Graphics.
Proceedings of the Eurographics 2002, 2002

2001
Enhancements to Directional Coherence Maps.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Interactive Sampling and Rendering for Complex and Procedural Geometry.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Thrifty Final Gather for Radiosity.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Finite element methods for global illumination computations.
PhD thesis, 2000

Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum, 2000

Tone Reproduction for Interactive Walkthroughs.
Comput. Graph. Forum, 2000

Hierarchical Radiosity with Global Refinement.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Customized Object Hierarchies.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Walkthroughs with Corrective Texturing.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Enhanced Automatic Creation of Multi-Purpose Object Hierarchies.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

1999
Efficient Glossy Global Illumination With Interactive Viewing.
Proceedings of the Graphics Interface 1999 Conference, 1999

1998
Getting Rid of Links in Hierarchical Radiosity.
Comput. Graph. Forum, 1998

Composite Lighting Simulations with Lighting Networks.
IEEE Computer Graphics and Applications, 1998

Three Point Clustering for Radiance Computations.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications (PG '98), 1998

Lighting Networks - A New Approach for Designing Lighting Algorithms.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Bounded Radiosity - Illumination on General Surfaces and Clusters.
Comput. Graph. Forum, 1997

Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution.
Comput. Graph. Forum, 1997

Composite lighting simulations with lighting networks.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Hierarchical techniques for global illumination computations-recent trends and developments.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications (PG '97), 1997

1995
Smart Links and Efficient Reconstruction for Wavelet Radiosity.
Proceedings of the Rendering Techniques '95, 1995


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