Marc Stamminger

Orcid: 0000-0001-8699-3442

Affiliations:
  • University of Erlangen-Nuremberg, Germany


According to our database1, Marc Stamminger authored at least 198 papers between 1995 and 2024.

Collaborative distances:

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Bibliography

2024
INPC: Implicit Neural Point Clouds for Radiance Field Rendering.
CoRR, 2024

Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Sensors.
CoRR, 2024

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering.
CoRR, 2024

PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation.
CoRR, 2024

AbSynth: Using Abstract Image Synthesis for Synthetic Training.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Efficient Rendering for Light Field Displays using Tailored Projective Mappings.
Proc. ACM Comput. Graph. Interact. Tech., 2023

ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty.
CoRR, 2023

DeNos22: A Pipeline to Learn Object Tracking Using Simulated Depth.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Inovis: Instant Novel-View Synthesis.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

LiveNVS: Neural View Synthesis on Live RGB-D Streams.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Joint Segmentation and Sub-pixel Localization in Structured Light Laryngoscopy.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2023, 2023

UniTorch - Integrating Neural Rendering into Unity.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

For5G: Systematic approach for creating digital twins of cherry orchards.
Proceedings of the 43. GIL-Jahrestagung, 2023

GAN-Based LiDAR Intensity Simulation.
Proceedings of the Deep Learning Theory and Applications - 4th International Conference, 2023

CherryPicker: Semantic Skeletonization and Topological Reconstruction of Cherry Trees.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping.
IEEE Trans. Vis. Comput. Graph., 2022

ADOP: approximate differentiable one-pixel point rendering.
ACM Trans. Graph., 2022

Real-Time 3D Reconstruction of Human Vocal Folds via High-Speed Laser-Endoscopy.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2022, 2022

A Lightweight Machine Learning Pipeline for LiDAR-simulation.
Proceedings of the 3rd International Conference on Deep Learning Theory and Applications, 2022

2021
Robust marker-based projector-camera synchronization.
Graph. Vis. Comput., 2021

Time-Warped Foveated Rendering for Virtual Reality Headsets.
Comput. Graph. Forum, 2021

Spatio-temporal filtered motion DAGs for path-tracing.
Comput. Graph., 2021

SuBloNet: Sparse Super Block Networks for Large Scale Volumetric Fusion.
Proceedings of the 26th International Symposium on Vision, Modeling, and Visualization, 2021

Projection Mapping for In-Situ Surgery Planning by the Example of DIEP Flap Breast Reconstruction.
Proceedings of the VCBM 2021: 11th Eurographics Workshop on Visual Computing for Biology and Medicine, 2021

Scan&Paint: Image-based Projection Painting.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Gradient-Based Illumination Description for Image Forgery Detection.
IEEE Trans. Inf. Forensics Secur., 2020

Neural Denoising for Path Tracing of Medical Volumetric Data.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Proxy Painting: Digital Colorization of Real-world Objects.
ACM Journal on Computing and Cultural Heritage, 2020

BRDF-Reconstruction in Photogrammetry Studio Setups.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

NRMVS: Non-Rigid Multi-View Stereo.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

Visualization Aided Interface Reconstruction.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

Reflective Surface Reconstruction from Inverse Deflectometric Measurements.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

FrameIT: Detangling Knowledge Management from Game Design in Serious Games.
Proceedings of the Intelligent Computer Mathematics - 13th International Conference, 2020

Real-Time Adaptive Color Correction in Dynamic Projection Mapping.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Image-guided Neural Object Rendering.
Proceedings of the 8th International Conference on Learning Representations, 2020

Depth Map Fingerprinting and Splicing Detection.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Path-Traced Motion Blur using Motion Trees.
Proceedings of the Italian Chapter Conference 2020, 2020

Haptic Rendering of Soft-Tissue for Training Surgical Procedures at the Larynx.
Proceedings of the Bildverarbeitung für die Medizin 2020 - Algorithmen - Systeme, 2020

Learning Kinematic Machine Models from Videos.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
LumiPath - Towards Real-time Physically-based Rendering on Embedded Devices.
CoRR, 2019

An Efficient Solution to Structured Optimization Problems using Recursive Matrices.
Comput. Graph. Forum, 2019

Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data.
Comput. Graph. Forum, 2019

Face2Face: real-time face capture and reenactment of RGB videos.
Commun. ACM, 2019

Exploiting Visual Artifacts to Expose Deepfakes and Face Manipulations.
Proceedings of the IEEE Winter Applications of Computer Vision Workshops, 2019

Gaze-Dependent Distortion Correction for Thick Lenses in HMDs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

LumiPath - Towards Real-Time Physically-Based Rendering on Embedded Devices.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2019, 2019

Compiling VR/AR Trainings from Business Process Models.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

FragmentFusion: A Light-Weight SLAM Pipeline for Dense Reconstruction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2018

<i>Headon</i>: real-time reenactment of human portrait videos.
ACM Trans. Graph., 2018

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality.
ACM Trans. Graph., 2018

A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Multi-Layer Depth of Field Rendering with Tiled Splatting.
Proc. ACM Comput. Graph. Interact. Tech., 2018

IGNOR: Image-guided Neural Object Rendering.
CoRR, 2018

HeadOn: Real-time Reenactment of Human Portrait Videos.
CoRR, 2018

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications.
Comput. Graph. Forum, 2018

Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

Proxy Painting.
Proceedings of the GCH 2018, 2018

Towards Forensic Exploitation of 3-D Lighting Environments in Practice.
Proceedings of the Sicherheit 2018, 2018

Learning real-time ambient occlusion from distance representations.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Improving HEVC Encoding of Rendered Video Data Using True Motion Information.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

CPU-style SIMD ray traversal on GPUs.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping.
IEEE Trans. Vis. Comput. Graph., 2017

A Compressed Representation for Ray Tracing Parametric Surfaces.
ACM Trans. Graph., 2017

Handling multiple materials for exposure of digital forgeries using 2-D lighting environments.
Multim. Tools Appl., 2017

Adaptive stray-light compensation in dynamic multi-projection mapping.
Comput. Vis. Media, 2017

Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Automated plasmodia recognition in microscopic images for diagnosis of malaria using convolutional neural networks.
Proceedings of the Medical Imaging 2017: Digital Pathology, 2017

Automated cancer stem cell recognition in H and E stained tissue using convolutional neural networks and color deconvolution.
Proceedings of the Medical Imaging 2017: Digital Pathology, 2017

Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

DIY Meta Languages with Common Lisp.
Proceedings of the 10th European Lisp Symposium (ELS 2017), 2017

Hierarchical multi-layer screen-space ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites.
ACM Journal on Computing and Cultural Heritage, 2016

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality.
CoRR, 2016

Real-Time Rendering Techniques with Hardware Tessellation.
Comput. Graph. Forum, 2016

Creating light atlases with multi-bounce indirect illumination.
Comput. Graph., 2016

Topological Triangle Sorting for Predefined Camera Paths.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

VMV 2016: Frontmatter.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Demo of Face2Face: real-time face capture and reenactment of RGB videos.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Stray-light compensation in dynamic projection mapping.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Reality forge: interactive dynamic multi-projection mapping.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Fast Shadow Map Rendering for Many-Lights Settings.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Tiled Depth of Field Splatting.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

A High-Performance Image Processing DSL for Heterogeneous Architectures.
Proceedings of the 9th European Lisp Symposium (ELS 2016), Kraków, Poland, May 9-10, 2016., 2016

A Case Study in Implementation-Space Exploration.
Proceedings of the 9th European Lisp Symposium (ELS 2016), Kraków, Poland, May 9-10, 2016., 2016

VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction.
Proceedings of the Computer Vision - ECCV 2016, 2016

Interactive Painting and Lighting in Dynamic Multi-Projection Mapping.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Shading-based refinement on volumetric signed distance functions.
ACM Trans. Graph., 2015

Real-time expression transfer for facial reenactment.
ACM Trans. Graph., 2015

Real-time pixel luminance optimization for dynamic multi-projection mapping.
ACM Trans. Graph., 2015

Spherical fibonacci mapping.
ACM Trans. Graph., 2015

Filtering Multi-Layer Shadow Maps for Accurate Soft Shadows.
Comput. Graph. Forum, 2015

Local Painting and Deformation of Meshes on the GPU.
Comput. Graph. Forum, 2015

Level-of-Detail for Production-Scale Path Tracing.
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015

Real-time depth of field using multi-layer filtering.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Dynamic feature-adaptive subdivision.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Lightweight, generative variant exploration for high-performance graphics Applications.
Proceedings of the 2015 ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2015

Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling.
Proceedings of the Italian Chapter Conference 2015, 2015

The Cell-Shape-Wizard.
Proceedings of the Bildverarbeitung für die Medizin 2015, Algorithmen - Systeme, 2015

2014
ADR - Anatomy-Driven Reformation.
IEEE Trans. Vis. Comput. Graph., 2014

Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Interactive model-based reconstruction of the human head using an RGB-D sensor.
Comput. Animat. Virtual Worlds, 2014

Bilateral Depth Filtering for Enhanced Vessel Reformation.
Proceedings of the 16th Eurographics Conference on Visualization, 2014

Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Evaluating the Usability of Recent Consumer-grade 3D Input Devices.
Proceedings of the GRAPP 2014, 2014

State of the Art Report on Real-time Rendering with Hardware Tessellation.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Defmacro for C: Lightweight, Ad Hoc Code Generation.
Proceedings of ELS 2014 - 7th European Lisp Symposium, Paris, France, May 5-6, 2014., 2014

Real-Time Deformation of Subdivision Surfaces from Object Collisions.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

Stateless Level of Detail Lighting for Automotive Visualization.
Proceedings of the Italian Chapter Conference 2014, 2014

Enhanced Sphere Tracing.
Proceedings of the Italian Chapter Conference 2014, 2014

Wizard-Based Segmentation for Cochlear Implant Planning.
Proceedings of the Bildverarbeitung für die Medizin 2014, Algorithmen - Systeme, 2014

2013
Multiresolution Attributes for Hardware Tessellated Objects.
IEEE Trans. Vis. Comput. Graph., 2013

Interactive Patient-Specific Vascular Modeling with Sweep Surfaces.
IEEE Trans. Vis. Comput. Graph., 2013

Real-time 3D reconstruction at scale using voxel hashing.
ACM Trans. Graph., 2013

Improved Ray Casting of Procedural Distance Bounds.
J. Graph. Tools, 2013

Solving aliasing from shading with selective shader supersampling.
Comput. Graph., 2013

Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013

Non-photorealistic rendering for minimally invasive procedures.
Proceedings of the Medical Imaging 2013: Image-Guided Procedures, 2013

Visualization and deformation techniques for entertainment and training in cultural heritage.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

Real-time Local Displacement using Dynamic GPU Memory Management.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Data-Parallel Decompression of Triangle Mesh Topology.
Comput. Graph. Forum, 2012

Reliable Adaptive Modelling of Vascular Structures with Non-Circular Cross-Sections.
Comput. Graph. Forum, 2012

Memory efficient light baking.
Comput. Graph., 2012

Multiresolution attributes for tessellated meshes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Using multi-agent systems for constraint-based modeling.
Proceedings of the Spring Conference on Computer Graphics, 2012

Concerning the applicability of computer graphics for the evaluation of image processing algorithms.
Proceedings of the IEEE International Conference on Vehicular Electronics and Safety, 2012

2011
Automatic reconstruction of personalized avatars from 3D face scans.
Comput. Animat. Virtual Worlds, 2011

Meshless Hierarchical Radiosity on the GPU.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Adaptive Level-of-Precision for GPU-Rendering.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

AFiT - Atrial Fibrillation Ablation Planning Tool.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Hardware-in-the-loop testing of computer vision based driver assistance systems.
Proceedings of the IEEE Intelligent Vehicles Symposium (IV), 2011

2010
Fast indirect illumination using Layered Depth Images.
Vis. Comput., 2010

Environmental lighting on dynamic objects using hemicube bit masks.
Vis. Comput., 2010

On Floating-Point Normal Vectors.
Comput. Graph. Forum, 2010

Instant Texture Synthesis by Numbers.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Assisted texture assignment.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Assisted Multitouch Image-Based Reconstruction.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

A method for the reproduction of vehicle test drives for the simulation based evaluation of image processing algorithms.
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010

3-SAT on CUDA: Towards a massively parallel SAT solver.
Proceedings of the 2010 International Conference on High Performance Computing & Simulation, 2010

Virtual Texture Mapping 101.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Reconstructing Indoor Scenes with Omni-Cameras.
J. WSCG, 2009

Fast GPU-based Adaptive Tessellation with CUDA.
Comput. Graph. Forum, 2009

Multisampled Antialiasing of Per-pixel Geometry.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Data-Parallel Hierarchical Link Creation for Radiosity.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

On predicting visual popping in dynamic scenes.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Texture Synthesis From Photographs.
Comput. Graph. Forum, 2008

GPU Accelerated Normalized Mutual Information and B-Spline Transformation.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Quality scalability of soft shadow mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008

Microquad Soft Shadow Mapping Revisited.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Implicit visibility and antiradiance for interactive global illumination.
ACM Trans. Graph., 2007

Bidirectional Adaptive SQUARE ROOT 3-Subdivision.
J. Graph. Tools, 2007

Bitmask Soft Shadows.
Comput. Graph. Forum, 2007

Sequential Data Compression of Very Large Data in Volume Rendering.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Graceful anytime interruptibility for virtual agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Pixel-shader-based curved triangles.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Splatting indirect illumination.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Animation of open water phenomena with coupled shallow water and free surface simulations.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Visualization of White Matter Tracts with Wrapped Streamlines.
Proceedings of the 16th IEEE Visualization Conference, 2005

Spatialized Transfer Functions.
Proceedings of the 7th Joint Eurographics, 2005

Integrated Visualization of Diffusion Tensor Fiber Tracts and Anatomical Data.
Proceedings of the Simulation und Visualisierung 2005 (SimVis 2005), 2005

Reflective shadow maps.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Rekonstruktion und Visualisierung neuronaler Bahnen.
Proceedings of the 35. Jahrestagung der Gesellschaft für Informatik, 2005

Enhanced Visualization of Diffusion Tensor Data for Neurosurgery.
Proceedings of the Bildverarbeitung für die Medizin 2005, Algorithmen - Systeme, 2005

2004
Point-based computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Real-time shadowing techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Rendering Procedural Terrain by Geometry Image Warping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime Isosurface Extraction with Graphics Hardware.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Tone Mapping in VR Environments.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2003
Sequential point trees.
ACM Trans. Graph., 2003

Translucent Shadow Maps.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Interactive Point-based Modeling of Complex Objects from Images.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Perspective shadow maps.
ACM Trans. Graph., 2002

Grid Based Final Gather for Radiosity on Complex Clustered Scenes.
Comput. Graph. Forum, 2002

Interactive Visualization of Complex Plant Ecosystems.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Enhancements to Directional Coherence Maps.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Interactive Sampling and Rendering for Complex and Procedural Geometry.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Thrifty Final Gather for Radiosity.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Finite element methods for global illumination computations.
PhD thesis, 2000

Efficient Glossy Global Illumination with Interactive Viewing.
Comput. Graph. Forum, 2000

Tone Reproduction for Interactive Walkthroughs.
Comput. Graph. Forum, 2000

Hierarchical Radiosity with Global Refinement.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Customized Object Hierarchies.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Walkthroughs with Corrective Texturing.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Enhanced Automatic Creation of Multi-Purpose Object Hierarchies.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Tutorial 1 -Advanced Radiosity: Complex Scenes and Glossy Reflections.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Getting Rid of Links in Hierarchical Radiosity.
Comput. Graph. Forum, 1998

Composite Lighting Simulations with Lighting Networks.
IEEE Computer Graphics and Applications, 1998

Three Point Clustering for Radiance Computations.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

Lighting Networks - A New Approach for Designing Lighting Algorithms.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Bounded Radiosity - Illumination on General Surfaces and Clusters.
Comput. Graph. Forum, 1997

Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution.
Comput. Graph. Forum, 1997

Hierarchical Techniques for Global Illumination Computations - Recent Trends and Developments.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

1995
Smart Links and Efficient Reconstruction for Wavelet Radiosity.
Proceedings of the Rendering Techniques '95, 1995


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