Nisha Devasia

Orcid: 0000-0002-1506-5443

According to our database1, Nisha Devasia authored at least 12 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Frameworks in the Field: Considering Real Life Tensions When Designing AI for Children's Well-being.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026

Where Does AI Leave a Footprint? Children's Reasoning About AI's Environmental Costs.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026

2025
"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences.
Proc. ACM Hum. Comput. Interact., 2025

Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
Towards Construction-Oriented Play for Vision-Diverse People.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula.
Int. J. Artif. Intell. Educ., June, 2023

2022
Escape!Bot: Social Robots as Creative Problem-Solving Partners.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Social Robots as Creativity Eliciting Agents.
Frontiers Robotics AI, 2021

Designing Games for Enabling Co-creation with Social Agents.
CoRR, 2021

PoseBlocks: A Toolkit for Creating (and Dancing) with AI.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020


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