Olga Dziabenko

According to our database1, Olga Dziabenko authored at least 26 papers between 2003 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
How Game Design Can Enhance Engineering Higher Education: Focused IT Study.
Proceedings of the Online Engineering & Internet of Things, 2017

MOOC in a School Environment: ODL Project.
Proceedings of the Online Engineering & Internet of Things, 2017

Application of remote experiments in a secondary school using MOOC approach.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

2015
Archimedes remote lab for secondary schools.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

Archimedes remote lab.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

Planning and designing remote experiment for school curriculum.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2013
Boole-WebLab-FPGA: Creating an Integrated Digital Electronics Learning Workflow Through a Hybrid Laboratory and an Educational Electronics Design Tool.
Int. J. Online Biomed. Eng., 2013

Open Learning Approach with Remote Experiments: OLAREX Project.
Int. J. Eng. Pedagog., 2013

Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills.
Proceedings of the Frontiers in Gaming Simulation, 2013

Boole-WebLab-Deusto: Integration of a remote lab in a tool for digital circuits design.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Remote experiments in secondary school education.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Integration of a remote lab in a software tool for digital electronics.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

OLAREX project: Open learning approach with remote experiments.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Exploring complex remote laboratory ecosystems through interoperable federation chains.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Widget and smart devices. A different aproach for online learning scenarios.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Addressing low cost remote laboratories through federation protocols: Fish tank remote laboratory.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
WebLab-Deusto-CPLD: A Practical Experience.
Int. J. Online Eng., 2012

Secondary School Needs in Remote Experimentation and Instrumentation.
Int. J. Online Eng., 2012

Training of Microcontrollers Using Remote Experiments.
Int. J. Online Eng., 2012

Time to play with a microcontroller managed mobile bot.
Proceedings of the IEEE Global Engineering Education Conference, 2012

2011
Remote Experiments and Online Games: How to Merge them?
Int. J. Eng. Pedagog., 2011

Application and user perceptions of using the WebLab-Deusto-PLD in technical education.
Proceedings of the 2011 Frontiers in Education Conference, 2011

2010
LXI Technologies for Remote Labs: An Extension of the VISIR Project.
Int. J. Online Eng., 2010

2004
Game-Based Learning in Universities and Lifelong Learning: "UniGame: Social Skills and Knowledge Training" Game Concept.
J. Univers. Comput. Sci., 2004

Game based learning using web technologies.
Int. J. Intell. Games Simul., 2004

2003
A Web-Based Game for Supporting Game-Based Learning.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003


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