Panagiotis Zaharias

According to our database1, Panagiotis Zaharias authored at least 21 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Using Epistemic Game Development to Teach Software Development Skills.
Int. J. Game Based Learn., 2020

2017
Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience.
Int. J. Gaming Comput. Mediat. Simulations, 2017

2015
FRAGGLE: A FRamework for AGile Gamification of Learning Experiences.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2013
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.
Trans. Edutainment, 2013

Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation.
J. Educ. Technol. Soc., 2013

2012
Exploring User Experience (UX) in virtual learning environments.
Int. J. Hum. Comput. Stud., 2012

Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Employing virtual worlds for HCI education: a problem-based learning approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
An Exploratory Study of Problem-Based Learning in Virtual Worlds.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

Comparative Study of Interactive Systems in a Museum.
Proceedings of the Digital Heritage - Third International Conference, 2010

2009
Usability in the Context of e-Learning: A Framework Augmenting 'Traditional' Usability Constructs with Instructional Design and Motivation to Learn.
Int. J. Technol. Hum. Interact., 2009

Developing a Usability Evaluation Method for e-Learning Applications: Beyond Functional Usability.
Int. J. Hum. Comput. Interact., 2009

The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games.
Comput. Entertain., 2009

2008
Cross-Cultural Differences in Perceptions of E-Learning Usability: An Empirical Investigation.
Int. J. Technol. Hum. Interact., 2008

2007
Coping with plagiarism and grading load: Randomized programming assignments and reflective grading.
Comput. Appl. Eng. Educ., 2007

2006
Implementing learner-centred design: The interplay between usability and instructional design practices.
Interact. Technol. Smart Educ., 2006

A usability evaluation method for e-learning: focus on motivation to learn.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Usability and e-learning: the road towards integration.
eLearn Mag., 2004

2003
Identifying training needs for ict skills enhancement in south - Eastern Europe: implications for designing web-based training courses.
J. Educ. Technol. Soc., 2003

Implementing the Learner-Centered Design Paradigm for Web-Based Training Curricula.
Proceedings of the E-Training Practices for Professional Organizations, 2003


  Loading...