Despina Michael-Grigoriou

Orcid: 0000-0003-0824-7684

Affiliations:
  • Cyprus University of Technology, Cyprus


According to our database1, Despina Michael-Grigoriou authored at least 33 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Art as therapy in virtual reality: A scoping review.
Frontiers Virtual Real., March, 2023

2022
Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention.
Virtual Real., 2022

The Virtual Touch Toolkit: An Interactive Media Mobile Application for Promoting Well-Being through Affective and Social Touch.
Proceedings of the 2nd International Conference on Interactive Media, 2022

The Use of Storytelling in Virtual Reality for Studying Empathy: A Review.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey.
Frontiers Virtual Real., 2021

Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change.
Frontiers Comput. Sci., 2021

2020
A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change.
Frontiers Comput. Sci., 2020

A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Virtual Reality Environments (VREs) for Training and Learning.
Proceedings of the Learning in a Digital World, 2019

2018
Asch conformity experiment using immersive virtual reality.
Comput. Animat. Virtual Worlds, 2018

Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Intuitive interaction for exploring human anatomy in a VR setup.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

A Tour in the Archaeological Site of Choirokoitia Using Virtual Reality: A Learning Performance and Interest Generation Assessment.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

2016
Virtual environments design assessment for the treatment of claustrophobia.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Influence by others' opinions: Social pressure from agents in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2014
Impact of Immersion and Realism in Driving Simulator Studies.
Int. J. Interdiscip. Telecommun. Netw., 2014

Sound propagation in 3D spaces using computer graphics techniques.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game?
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Presenting Cypriot Cultural Heritage in Virtual Reality: A User Evaluation.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

2013
Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation.
J. Educ. Technol. Soc., 2013

Design of a 3D interactive simulator for driver behavior analysis.
Proceedings of the 2013 Summer Simulation Multiconference, 2013

Selective local tone mapping.
Proceedings of the IEEE International Conference on Image Processing, 2013

2011
A selective approach for tone mapping high dynamic range content.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes.
Comput. Graph. Forum, 2010

A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

A Robotic System for Home Security Enhancement.
Proceedings of the Aging Friendly Technology for Health and Independence, 2010

Comparative Study of Interactive Systems in a Museum.
Proceedings of the Digital Heritage - Third International Conference, 2010

2007
Interactive local tone mapping operator with the support of graphics hardware.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

2003
Automatic High Level Avatar Guidance Based on Affordance of Movement.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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