Parris K. Egbert

Orcid: 0000-0002-9699-936X

According to our database1, Parris K. Egbert authored at least 47 papers between 1992 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Time-Dependent Machine Learning for Volumetric Simulation.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

2021
Generalized fluid carving with fast lattice-guided seam computation.
ACM Trans. Graph., 2021

2019
Fluid carving: intelligent resizing for fluid simulation data.
ACM Trans. Graph., 2019

2018
Hybridizing education of both video games and animated films.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Time-Reversed Art Directable Smoke Simulation.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Adaptive Fluid Simulation Using a Linear Octree Structure.
Proceedings of Computer Graphics International 2018, 2018

2016
Realistic Crowds via Motion Capture and Cell Marking.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2014
Optimal acceleration thresholds for non-holonomic agents.
Vis. Comput., 2014

A Whole Surface Approach to Crowd Simulation on Arbitrary Topologies.
IEEE Trans. Vis. Comput. Graph., 2014

2012
More realistic, flexible, and expressive social crowds using transactional analysis.
Vis. Comput., 2012

Feature-based interactively sketched terrain.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Solid-state Culled Discrete Element Granular Systems.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Granular Material Deposition for Simulation and Texturing.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2010
Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters.
Comput. Intell., 2010

Real-Time Motion Transition by Example.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Fused Multi-modal Deduplication.
Proceedings of The 2009 International Conference on Data Mining, 2009

2008
Demonstration-Based Behavior Programming for Embodied Virtual Agents.
Comput. Intell., 2008

Table-driven Adaptive Importance Sampling.
Comput. Graph. Forum, 2008

Learning-Based Fusion for Data Deduplication.
Proceedings of the Seventh International Conference on Machine Learning and Applications, 2008

Data-Driven Programming and Behavior for Autonomous Virtual Characters.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Enhancing computer graphics through machine learning: a survey.
Vis. Comput., 2007

Goblins by SpheroidalWeathering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

Learning Policies for Embodied Virtual Agents through Demonstration.
Proceedings of the IJCAI 2007, 2007

Fast 8-Bit Median Filtering Based on Separability.
Proceedings of the International Conference on Image Processing, 2007

2006
Lightweight Bounding Volumes for Ray Tracing.
J. Graph. Tools, 2006

Two Stage Importance Sampling for Direct Lighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Histogram Matching for Camera Pose Neighbor Selection.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

Minimum Spanning Tree Pose Estimation.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Fast multi-level adaptation for interactive autonomous characters.
ACM Trans. Graph., 2005

Energy redistribution path tracing.
ACM Trans. Graph., 2005

Fast and Robust Incremental Action Prediction for Interactive Agents.
Comput. Intell., 2005

Importance Resampling for Global Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Correspondence Expansion for Wide Baseline Stereo.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

2004
Modeling and rendering viscous liquids.
Comput. Animat. Virtual Worlds, 2004

Fast and learnable behavioral and cognitive modeling for virtual character animation.
Comput. Animat. Virtual Worlds, 2004

2003
A Gestural Interface to Free-Form Deformation.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Terrain Decimation through Quadtree Morphing.
IEEE Trans. Vis. Comput. Graph., 2001

Voxel Column Culling: Occlusion Culling for Large Terrain Models.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

1999
User-Assister Rectangle Selection Using the Hough Transform.
Proceedings of the Signal and Image Processing (SIP), 1999

1998
Interactive display of very large textures.
Proceedings of the 9th IEEE Visualization Conference, 1998

1996
Collision-free object movement using vector fields.
IEEE Computer Graphics and Applications, 1996

1995
Utilizing Renderer Efficiencies in an Object-Oriented Graphics System.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995

1994
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects.
Comput. Graph. Forum, 1994

Mixed Programming Paradigms in Computer Graphics.
Proceedings of the Object-Oriented and Mixed Programming Paradigms, 1994

1992
Application Graphics Modeling Support Through Object Orientation.
Computer, 1992


  Loading...