Brandon Lloyd

According to our database1, Brandon Lloyd authored at least 14 papers between 2002 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2012
A GPU Task-Parallel Model with Dependency Resolution.
Computer, 2012

2011
Sound synthesis for impact sounds in video games.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Auto-tuning of fast fourier transform on graphics processors.
Proceedings of the 16th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2011

2008
Logarithmic perspective shadow maps.
ACM Trans. Graph., 2008

High performance discrete Fourier transforms on graphics processors.
Proceedings of the ACM/IEEE Conference on High Performance Computing, 2008

Fast computation of general Fourier Transforms on GPUS.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Logarithmic perspective shadow maps.
PhD thesis, 2007

Practical logarithmic rasterization for low-error shadow maps.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
Practical logarithmic shadow maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Warping and Partitioning for Low Error Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2004
Fast Computation of Database Operations using Graphics Processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2004

CC shadow volumes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Interactive shadow generation in complex environments.
ACM Trans. Graph., 2003

2002
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.
Proceedings of the 13th IEEE Visualization Conference, 2002


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