Pascal Estraillier

According to our database1, Pascal Estraillier authored at least 39 papers between 1982 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Approche de présélection multicritère à base de traces pour la prise de décision dans les applications interactives de type jeux.
Rev. d'Intelligence Artif., 2017

2016
User Activity Characterization in a Cultural Heritage Digital Library System.
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016

Towards a Trace-based Evaluation Model for Knowledge Acquisition and Training Resource Adaption.
Proceedings of the CSEDU 2016, 2016

e-Learning Platform Ranking Method using a Symbolic Approach based on Preference Relations.
Proceedings of the CSEDU 2016, 2016

2015
Real-Time System of Hand Detection And Gesture Recognition In Cyber Presence Interactive System For E-Learning.
CoRR, 2015

System Interactive Cyber Presence for E learning to Break Down Learner Isolation.
CoRR, 2015

A Situation-Based Multi-Agent Architecture for Handling Misunderstandings in Interactions.
Int. J. Appl. Math. Comput. Sci., 2015

Application of Trace-Based Subjective Logic to User Preferences Modeling.
Proceedings of the 20th International Conferences on Logic for Programming, Artificial Intelligence and Reasoning, 2015

Adaptive Representation of Digital Resources Search Results in Personal Learning Environment.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Trace-Based Weighting Approach for Multiple Criteria Decision Making.
J. Softw., 2014

PRISE : Adaptive Environment for Consolidated Management of Digitals Resources.
Proceedings of the Posters, 2014

User Profile Modelling for Digital Resource Management Systems.
Proceedings of the Posters, 2014

Hand gesture detection and recognition in cyber presence interactive system for E-learning.
Proceedings of the 4th International Conference on Multimedia Computing and Systems, 2014

Adaptive digital resource modelling for interactive system.
Proceedings of the International Conference on Control, 2014

Trace-based decision making in interactive application: Case of Tamagotchi systems.
Proceedings of the International Conference on Control, 2014

2013
Agent-based Architecture and Situation-based Scenario for Consistency Management.
Proceedings of the 2013 Federated Conference on Computer Science and Information Systems, 2013

2012
Online Distant Learning using Situation-based Scenarios.
Proceedings of the CSEDU 2012, 2012

2011
Image complexity measure based on visual attention.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Objective validation of a dynamical and plausible computational model of visual attention.
Proceedings of the European Workshop on Visual Information Processing, 2011

2010
Evaluation of Preys / Predators Systems for Visual Attention Simulation.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Context-dependent player's movement interpretation: application to adaptive game development.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications, 2010

2009
Fast, low resource, head detection and tracking for interactive applications.
PsychNology J., 2009

Adaptive Storytelling Based On Model-Checking Approaches.
Int. J. Intell. Games Simul., 2009

Enhancing a motion capture interface by introducing context management.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Real-Time Face Tracking for Attention Aware Adaptive Games.
Proceedings of the Computer Vision Systems, 6th International Conference, 2008

Motion capture system contextualization.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
Game execution control by analysis of player's behavior.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Adaptative execution of game: unfolding a correct story.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Supporting virtual enterprise systems using agent coordination.
Knowl. Inf. Syst., 2005

Interactive Educational Games for Autistic Children with Agent-Based System.
Proceedings of the Entertainment Computing, 2005

2003
A Framework for Business Simulator: A First Experience.
Proceedings of the ICEIS 2003, 2003

2000
Inter-Agent Cooperation Supported by XML and CORBA in Heterogeneous Information Systems.
Proceedings of the Databases in Networked Information Systems, 2000

1995
Hybrid specification and formal distributed heterogeneous prototyping of distributed real-time systems.
Proceedings of the 7th Euromicro Workshop on Real-Time Systems, 1995

1994
Specification of Compositional Active Objects Using Modular Colored Nets.
Proceedings of the Applications in Parallel and Distributed Computing, 1994

1992
A Multiformalism Approach to Formalize Complex Distributed Systems.
Proceedings of the Algorithms, Software, Architecture, 1992

1991
Complex system prototyping using environment abstraction.
Proceedings of the Second International Workshop on Rapid System Prototyping, 1991

1985
Satellite Protocol Modeling by Synchronous Predicate Transition Nets.
Proceedings of the International Workshop on Timed Petri Nets, 1985

1982
Petri Net Specification of a New Protocol for Controlling a Distributed System Organization.
Proceedings of the Proceedings of the 3rd International Conference on Distributed Computing Systems, 1982

Petri Nets Specification of Virtual Ring Protocols.
Proceedings of the Applications and Theory of Petri Nets, 1982


  Loading...