Karim Sehaba

Orcid: 0000-0002-6541-1877

According to our database1, Karim Sehaba authored at least 53 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities.
Hum. Comput. Interact., July, 2024

2022
Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Toward a Meta-design Method for Learning Games.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Learner Performance Prediction Indicators based on Machine Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
A Pilot Study on Estimating Players Dispositional Profiles from Game Traces Analysis.
Proceedings of the Intelligent Systems and Applications, 2019

Generation of Task Models from Observed Usage Application to Web Browsing Assistance.
Proceedings of the 11th International Joint Conference on Knowledge Discovery, 2019

Towards Web Browsing Assistance Using Task Modeling Based on Observed Usages.
Proceedings of the Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2019

2018
Social recommender approach for technology-enhanced learning.
Int. J. Learn. Technol., 2018

Calculation of the User Ability Profile in Disability Situations.
Proceedings of the Computers Helping People with Special Needs, 2018

Vers une modélisation des tâches pour l'assistance à la navigation et la reconception de sites Web.
Proceedings of the IC 2018 : 29es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 29th French Knowledge Engineering Conference), 2018

Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Assisting activity analysis in professional learning environments. Case study: activity analysis of trainees on nuclear power plant full-scale simulators.
Int. J. Learn. Technol., 2017

Towards Serious Game Content-Extraction for a Pedagogical Evaluation.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Observation et analyse de comportements des utilisateurs à base de traces. Analyse des activités sur simulateurs pleine échelle de conduite de centrale nucléaire.
Tech. Sci. Informatiques, 2016

Adaptive artificial companions learning from users' feedback.
Adapt. Behav., 2016

Familiarity Detection with the Component Process Model.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Consistency Verification of Learner Profiles in Adaptive Serious Games.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Facilitate Sharing of Training Experience by Exploring Behavior Discovery in Trainees Traces.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Recommendation of Learning Resources based on Social Relations.
Proceedings of the CSEDU 2015, 2015

2014
A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game.
User Model. User Adapt. Interact., 2014

Learn to adapt based on users' feedback.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Apprentissage de connaissances d'adaptation à partir des feedbacks des utilisateurs.
Proceedings of the IC 2014 : 25es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 25th French Knowledge Engineering Conference), 2014

Learn and Evolve the Domain Model in Intelligent Tutoring Systems - Approach Based on Interaction Traces.
Proceedings of the CSEDU 2014, 2014

2013
GOALS: generator of adaptive learning scenarios.
Int. J. Learn. Technol., 2013

Adaptive and Personalised Robots - Learning from Users' Feedback.
Proceedings of the 25th IEEE International Conference on Tools with Artificial Intelligence, 2013

Towards adaptive robots based on interaction traces: A user study.
Proceedings of the 16th International Conference on Advanced Robotics, 2013

Adaptive Serious Game for Rehabilitation of Persons with Cognitive Disabilities.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Using Traces to Qualify Learner's Engagement in Game-Based Learning.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction.
Proceedings of the IC 2013 : 24es Journées francophones d'Ingénierie des Connaissances (Proceedings of the 24th French Knowledge Engineering Conference), 2013

Réutiliser les connaissances d'expert pour assister l'analyse de l'activité sur simulateur pleine échelle de conduite de centrale nucléaire - Approche à base de M-Trace.
Proceedings of the Extraction et gestion des connaissances (EGC'2013), Actes, 29 janvier, 2013

Capitalize and Share Observation and Analysis Knowledge to Assist Trainers in Professional Training with Simulation - Case of Training and Skills Maintain of Nuclear Power Plant Control Room Staff.
Proceedings of the CSEDU 2013, 2013

Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction.
Proceedings of the CSEDU 2013, 2013

2012
Assistance to Trainers for the Observation and Analysis Activities of Operators Trainees on Nuclear Power Plant Full-Scope Simulator.
Proceedings of the 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems, 2012

Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Enhancing synchronous collaboration by using interactive visualisation of modelled traces.
Simul. Model. Pract. Theory, 2011

Adaptation of Shared Traces in e-learning Environment.
Proceedings of the ICALT 2011, 2011

Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities.
Proceedings of the ICALT 2011, 2011

A Framework for Observation and Analysis of Learners' Behavior in a Full-Scope Simulator of a Nuclear Power Plant - Approach Based on Modelled Traces.
Proceedings of the ICALT 2011, 2011

Partage d'expériences entre utilisateurs différents : Adaptation des modalités d'interaction.
Proceedings of the IC 2011 : 22es journées Ingénierie des Connaissances (Proceedings of the 22nd French Knowledge Engineering Conference), 2011

Using Interaction Traces for Evolutionary Design Support - Application on the Virtual Campus VCIel.
Proceedings of the CSEDU 2011, 2011

A System for Generating Pedagogical Scenarios for Serious Games.
Proceedings of the CSEDU 2011, 2011

Helping children with cognitive disabilities through serious games: project CLES.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2009
Modelling and Visualising Traces for Reflexivity in Synchronous Collaborative Systems.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Adaptive TEL Based on Interaction Traces.
Proceedings of the Towards User Modeling and Adaptive Systems for All: Modeling and Evaluation of Accessible Intelligent Learning Systems, 2009

2007
Dialogs Taking into Account Experience, Emotions and Personality.
Proceedings of the Entertainment Computing, 2007

Dialogs taking into account experience, emotions and personality.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

An Emotional Model for Synthetic Characters with Personality.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Attention analysis in interactive software for children with autism.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

Game execution control by analysis of player's behavior.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Interactive Educational Games for Autistic Children with Agent-Based System.
Proceedings of the Entertainment Computing, 2005

2003
A Framework for Business Simulator: A First Experience.
Proceedings of the ICEIS 2003, 2003


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