Patcharin Panjaburee

Orcid: 0000-0002-9781-8743

According to our database1, Patcharin Panjaburee authored at least 32 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Computer Supported Argumentation Learning: Design of a Learning Scenario in Academic Writing by Means of a Conjecture Map.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective.
Int. J. Mob. Learn. Organisation, 2022

Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences.
Int. J. Mob. Learn. Organisation, 2022

The use of a personalized learning approach to implementing self-regulated online learning.
Comput. Educ. Artif. Intell., 2022

2021
Correction to: Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study.
Res. Pract. Technol. Enhanc. Learn., 2021

Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study.
Res. Pract. Technol. Enhanc. Learn., 2021

A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements.
Int. J. Mob. Learn. Organisation, 2021

Enhancing knowledge integration from multiple experts to guiding personalized learning paths for testing and diagnostic systems.
Comput. Educ. Artif. Intell., 2021

2020
Implementation of flipped classroom with personalised ubiquitous learning support system to promote the university student performance of information literacy.
Int. J. Mob. Learn. Organisation, 2020

Implementation of mobile game-transformed lecture-based approach to promoting C programming language learning.
Int. J. Mob. Learn. Organisation, 2020

Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions.
Comput. Educ., 2020

2019
A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach.
Int. J. Mob. Learn. Organisation, 2019

Effects of a personalised ubiquitous learning support system based on learning style-preferred technology type decision model on university students' SQL learning performance.
Int. J. Mob. Learn. Organisation, 2019

A mobile game-based C programming language learning: results of university students' achievement and motivations.
Int. J. Mob. Learn. Organisation, 2019

Proposing an Online Peer-Feedback Approach in Digital Game from A Semi-Puzzle Game-Based Learning Perspective.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Proposal of personalised mobile game from inquiry-based learning activities perspective: relationships among genders, learning styles, perceptions, and learning interest.
Int. J. Mob. Learn. Organisation, 2018

2017
Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions.
Interact. Learn. Environ., 2017

A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics.
Int. J. Mob. Learn. Organisation, 2017

An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Effects of Online Learning with Matching Learning Styles and Preferred Digital Media Types on University Students' Perceptions.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

A Development of Supervised-Online Personal Learning Environment: Examining Factors Affecting Self-Directed Learning and Conceptual Understanding Progression.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
The study on integrating visualised simulation into context-aware ubiquitous learning activities for elementary science education.
Int. J. Mob. Learn. Organisation, 2016

Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Effects of a personalised ubiquitous learning support system on university students' learning performance and attitudes in computer-programming courses.
Int. J. Mob. Learn. Organisation, 2015

A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation.
J. Educ. Technol. Soc., 2015

2013
A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language.
J. Educ. Technol. Soc., 2013

A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics.
Br. J. Educ. Technol., 2013

2012
A majority-density approach to developing testing and diagnostic systems with the cooperation of multiple experts based on an enhanced concept-effect relationship model.
Expert Syst. Appl., 2012

2011
A Majority Density Approach for Developing Testing and Diagnostic Systems.
Proceedings of the Knowlege-Based and Intelligent Information and Engineering Systems, 2011

2010
A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model.
Comput. Educ., 2010


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