Patricia Compañ-Rosique

Orcid: 0000-0001-9281-2759

According to our database1, Patricia Compañ-Rosique authored at least 25 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
A low-level approach to improve programming learning.
Univers. Access Inf. Soc., 2021

Findings on student miss-conceptions when performing oral exams.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

2020
Time-Dependent Performance Prediction System for Early Insight in Learning Trends.
Int. J. Interact. Multim. Artif. Intell., 2020

Impact of Constant Work on the Students' Academic Performance.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
A guide for making video games accessible to users with cerebral palsy.
Univers. Access Inf. Soc., 2019

A Guide for Game-Design-Based Gamification.
Informatics, 2019

A guided genetic algorithm for diagonalization of symmetric and Hermitian matrices.
Appl. Soft Comput., 2019

Analysis of Relevant Factors to Measure the Impact of Investment in e-learning Ecosystems in Public Universities.
Proceedings of the Information Technology and Systems, 2019

Effects of Teaching Methodology on the Students' Academic Performance in an Introductory Course of Programming.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Effects of Low-Level Development on Learning to Program.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Improving the expressiveness of black-box models for predicting student performance.
Comput. Hum. Behav., 2017

Training Socially Responsible Engineers by Developing Accessible Video Games.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Gamification of the Learning Process: Lessons Learned.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Performance measures for peer assessment.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Designing a model to estimate the impact and cost effectiveness of online learning platforms.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2014
Construction of Intelligent Virtual Worlds Using a Grammatical Framework.
Int. J. Intell. Syst., 2014

Technological Ecosystem for Open Education.
Proceedings of the Smart Digital Futures 2014, 2014

¿Puede un videojuego ayudarnos a predecir los resultados de aprendizaje?
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2012
A Grammatical Approach to the Modeling of an Autonomous Robot.
Int. J. Interact. Multim. Artif. Intell., 2012

Modeling a Mobile Robot Using a Grammatical Model.
Proceedings of the Distributed Computing and Artificial Intelligence, 2012

2007
Rectified Reconstruction from Stereo Pairs and Robot Mapping.
Proceedings of the Computer Analysis of Images and Patterns, 12th International Conference, 2007

3D Reconstruction and Mapping from Stereo Pairs with Geometrical Rectification.
Proceedings of the Advances in Brain, 2007

2006
A cybernetic multiresolution system for disparity estimation in stereo vision.
Kybernetes, 2006


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