Faraón Llorens-Largo

Orcid: 0000-0002-2117-0784

According to our database1, Faraón Llorens-Largo authored at least 47 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Explainability techniques applied to road traffic forecasting using Graph Neural Network models.
Inf. Sci., October, 2023

Few-Shot Learning for Prediction of Electricity Consumption Patterns.
Proceedings of the Pattern Recognition and Image Analysis - 11th Iberian Conference, 2023

Two-Phases AI Model for a Smart Learning System.
Proceedings of the Learning and Collaboration Technologies, 2023

Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.
Proceedings of the Learning and Collaboration Technologies, 2023

Proposals for the Promotion of Computing in K-12 Studies in Spain.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
A low-level approach to improve programming learning.
Univers. Access Inf. Soc., 2021

Rubric for Evaluating the Alignment of the IT Project Portfolio with IT Governance in Universities.
Data Base, 2021

2020
Gamification and Advanced Technology to Enhance Motivation in Education.
Informatics, 2020

Time-Dependent Performance Prediction System for Early Insight in Learning Trends.
Int. J. Interact. Multim. Artif. Intell., 2020

Research topics on Smart Learning.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Smartly Learning through step decomposition, automation and Gamification.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Characterization of Learners from Their Learning Activities on a Smart Learning Platform.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
A guide for making video games accessible to users with cerebral palsy.
Univers. Access Inf. Soc., 2019

A Guide for Game-Design-Based Gamification.
Informatics, 2019

Instructional Strategies for a Smart Learning System.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Definition of a Feature Vector to Characterise Learners in Adaptive Learning Systems.
Proceedings of the Research & Innovation Forum 2019, 2019

Four-Dimensional Learning, a Response to Social Responsibility in Learning.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Measuring the difficulty of activities for adaptive learning.
Univers. Access Inf. Soc., 2018

Estimating the difficulty of a learning activity from the training cost for a machine learning algorithm.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Study on the Attitude of Young People Towards Technology.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

Effects of Low-Level Development on Learning to Program.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Improving the expressiveness of black-box models for predicting student performance.
Comput. Hum. Behav., 2017

Analytics-driven redesign of an instructional course.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Subliminal Learning. What Do Games Teach Us?
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Gamification of the Learning Process: Lessons Learned.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Proposal of a framework of IT governance for public universities in ecuador.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Performance measures for peer assessment.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

An Approach to Measuring the Difficulty of Learning Activities.
Proceedings of the Learning and Collaboration Technologies, 2016

PLMan: Towards a Gamified Learning System.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Design of an innovative approach based on service learning for information technology governance teaching.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Learning services-based technological ecosystems.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

A Multi-agent Strategic Planning System Based on Blackboard.
Proceedings of the Intelligent Distributed Computing IX - Proceedings of the 9th International Symposium on Intelligent Distributed Computing, 2015

Boosting the Learning Process with Progressive Performance Prediction.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Applying Neuroevolution to Estimate the Difficulty of Learning Activities.
Proceedings of the Advances in Artificial Intelligence, 2015

2014
Technological Ecosystem for Open Education.
Proceedings of the Smart Digital Futures 2014, 2014

¿Puede un videojuego ayudarnos a predecir los resultados de aprendizaje?
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Experiments on Neuroevolution and Online Weight Adaptation in Complex Environments.
Proceedings of the Advances in Artificial Intelligence, 2013

2010
The University of Alicante's institutional strategy to promote the open dissemination of knowledge.
Online Inf. Rev., 2010

2008
Cooperation Strategies for Pursuit Games: From a Greedy to an Evolutive Approach.
Proceedings of the MICAI 2008: Advances in Artificial Intelligence, 2008

Mixing Greedy and Evolutive Approaches to Improve Pursuit Strategies.
Proceedings of the Advances in Artificial Intelligence, 2008

Extending Korf's Ideas on the Pursuit Problem.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

2007
Boosting human-level AI with videogames: Mad University.
Kybernetes, 2007

Applying distance histograms for robust object recognition.
Kybernetes, 2007

2005
Driving-Bots with a Neuroevolved Brain: Screaming Racers.
Inteligencia Artif., 2005

Learning Human-Level AI abilities to drive racing cars.
Proceedings of the Artificial Intelligence Research and Development, 2005

1998
A Combined Probabilistic Framework for Learning Gestures and Actions.
Proceedings of the Tasks and Methods in Applied Artificial Intelligence, 1998


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