Francisco José Gallego-Durán

Orcid: 0000-0002-6711-8666

According to our database1, Francisco José Gallego-Durán authored at least 33 papers between 2005 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Evaluating GPT as automated analyzer for detecting students' erroneous mental models in programming education.
Univers. Access Inf. Soc., June, 2026

2023
Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.
Proceedings of the Learning and Collaboration Technologies, 2023

2022
Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
A low-level approach to improve programming learning.
Univers. Access Inf. Soc., 2021

Findings on student miss-conceptions when performing oral exams.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

2020
Time-Dependent Performance Prediction System for Early Insight in Learning Trends.
Int. J. Interact. Multim. Artif. Intell., 2020

Research topics on Smart Learning.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Smartly Learning through step decomposition, automation and Gamification.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
A guide for making video games accessible to users with cerebral palsy.
Univers. Access Inf. Soc., 2019

A Guide for Game-Design-Based Gamification.
Informatics, 2019

2018
Measuring the difficulty of activities for adaptive learning.
Univers. Access Inf. Soc., 2018

Estimating the difficulty of a learning activity from the training cost for a machine learning algorithm.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Enchanted Talk: Multiplayer Gamification using Google Spreadsheets.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Effects of Low-Level Development on Learning to Program.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Improving the expressiveness of black-box models for predicting student performance.
Comput. Hum. Behav., 2017

Analytics-driven redesign of an instructional course.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Subliminal Learning. What Do Games Teach Us?
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Gamification of the Learning Process: Lessons Learned.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Gamification ecosystems.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

An Approach to Measuring the Difficulty of Learning Activities.
Proceedings of the Learning and Collaboration Technologies, 2016

PLMan: Towards a Gamified Learning System.
Proceedings of the Learning and Collaboration Technologies, 2016

Ajustando Q-Learning para Generar Jugadores Automáticos: un Ejemplo Basado en Atari Breakout.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Estimating difficulty of learning activities in design stages: A novel application of Neuroevolution.
PhD thesis, 2015

Boosting the Learning Process with Progressive Performance Prediction.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Applying Neuroevolution to Estimate the Difficulty of Learning Activities.
Proceedings of the Advances in Artificial Intelligence, 2015

2014
¿Puede un videojuego ayudarnos a predecir los resultados de aprendizaje?
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Experiments on Neuroevolution and Online Weight Adaptation in Complex Environments.
Proceedings of the Advances in Artificial Intelligence, 2013

2008
Cooperation Strategies for Pursuit Games: From a Greedy to an Evolutive Approach.
Proceedings of the MICAI 2008: Advances in Artificial Intelligence, 2008

Mixing Greedy and Evolutive Approaches to Improve Pursuit Strategies.
Proceedings of the Advances in Artificial Intelligence, 2008

Extending Korf's Ideas on the Pursuit Problem.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

2007
Boosting human-level AI with videogames: Mad University.
Kybernetes, 2007

2005
Driving-Bots with a Neuroevolved Brain: Screaming Racers.
Inteligencia Artif., 2005

Learning Human-Level AI abilities to drive racing cars.
Proceedings of the Artificial Intelligence Research and Development, 2005


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