Patrick Coleman

According to our database1, Patrick Coleman authored at least 17 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Sculpt Processing for Character Rigging.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Making Souls: Methods and a Pipeline for Volumetric Characters.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Automating Event-detection of Brain Neuron Synaptic Activity and Action Potential Firing in vivo using a Random-access Multiphoton Laser Scanning Microscope for Real-time Analysis.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Into the voyd: teleportation of light transport in <i>incredibles 2</i>.
Proceedings of the 8th Annual Digital Production Symposium, 2018

2012
Expressive Motion Editing Using Motion Extrema.
PhD thesis, 2012

Individual Differences in Working Memory Capacity and Presence in Virtual Environments.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2012

2008
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Interface techniques for 3D control of spatial keyframing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

DirectCam: a gestural system for animatic creation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Chop it up!: animation-driven modeling, simulation, and shading in the kitchen.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Cords: Geometric Curve Primitives for Modeling Contact.
IEEE Computer Graphics and Applications, 2006

2005
<i>Outside-in</i> anatomy based character rigging.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

3D screen-space widgets for non-linear projection.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Sketching non linear projections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Cords: keyframe control of curves with physical properties.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Ryan: rendering your animation nonlinearly projected.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004


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