Paula Amorim

Orcid: 0000-0003-4908-5642

According to our database1, Paula Amorim authored at least 19 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Leveraging Social Interaction: Stroke Rehabilitation Using Extended Reality.
IEEE Computer Graphics and Applications, 2026

Recovering through play: Studying the effects of collaborative Virtual Reality serious games for stroke rehabilitation through a human-centered design methodology.
Comput. Graph., 2026

Addressing Personalized Virtual Reality for Stroke Rehabilitation Through a Country Fair Serious Game Approach: A Proposal.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Personalized eXtended Reality experiences to enhance the rehabilitation process of stroke survivors: A scoping review.
Comput. Graph., 2025

Collaborative Virtual Reality Serious Games as a Therapeutic Medium for Stroke Survivors at a Rehabilitation Center.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Exploring Social Dynamics through Multi-User Virtual and Augmented Reality Serious Games for Stroke Rehabilitation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

What do Healthcare Professionals Need? An Online Study on Personalized Virtual Reality for Stroke Recovery at a Rehabilitation Center.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based Platform.
Proceedings of the IEEE Conference on Games, 2025

ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery.
Proceedings of the IEEE Conference on Games, 2025

2024
Beyond the Prototype: Extended Use of a Virtual Reality Supermarket in a Rehabilitation Center.
Proceedings of the International Conference on Graphics and Interaction, 2024

Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

2023
Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction.
Virtual Real., June, 2023

Chronic stroke survivors' perspective on the use of serious games to motivate upper limb rehabilitation - a qualitative study.
Health Informatics J., April, 2023

2022
Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
CogRehab: A Personalized Digital Approach to Cognitive Rehabilitation.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2019
Trajectory-based gait pattern shift detection for assistive robotics applications.
Intell. Serv. Robotics, 2019

Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.
IEEE Computer Graphics and Applications, 2019

An Exploratory Study on the use of Virtual Reality in Balance Rehabilitation.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2016
Developing a System for Post-Stroke Rehabilitation: An Exergames Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016


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