Paulyne Matthews Jucá
Orcid: 0000-0002-5022-9933
According to our database1,
Paulyne Matthews Jucá
authored at least 18 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
Comunicação em Ambientes de Desenvolvimento de Jogos: Mudanças Provocadas pela Pandemia de Covid-19.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
Investopia: Um Relato de Experiência Sobre o Design de Um Jogo de Cartas para Apoiar a Conscientização sobre Teoria Financeira de Forma Lúdica.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
O RPG Digital como forma de Divulgar o Patrimônio Histórico-Cultural do Município de Quixadá.
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
2022
G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
Proceedings of the EATIS 2022: 11th Euro American Conference on Telematics and Information Systems, Aveiro, Portugal, June 1, 2022
2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
2018
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018
2017
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017