Ingrid Teixeira Monteiro

Orcid: 0000-0001-5468-0724

According to our database1, Ingrid Teixeira Monteiro authored at least 39 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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On csauthors.net:

Bibliography

2023
Development and evaluation of the plugin for Figma for Accessibility Documentation for Interfaces - DAI.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Digital Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): An Updated Systematic Literature Review.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Exploring the Accessibility Legal Landscape: Accessibility requirements in mobile applications according to ABNT NBR 17060.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

ION: design system for the internal systems development sector of the company Brisanet Telecomunicações.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Evaluating a MALTU Extension for UbiComp and IoT Systems.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

How HCI concepts are used in articles featuring interactive digital arts: a literature review.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Design and evaluation of a prototype of a children's educational application during and for the COVID-19 pandemic and beyond.
J. Interact. Syst., March, 2022

Digital Government and User Experience: how the combination of evaluation methods can contribute to the improvement of m-gov applications.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process Based on Double Diamond.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

2021
Reporting the Usage of iStar in a Model-Based Industrial Project to Evolve an e-Commerce Application.
Proceedings of the 14th International iStar Workshop (iStar 2021), 2021

Wearable device in the form of glasses to assist the visually impaired in detecting obstacles.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Communication and Personality: how COVID-19 government chatbots express themselves.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Mobile game-based learning with Opi app: Lessons learned with a children usability evaluation.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Was This Helpful?: Analysis of Satisfaction Evaluation Instruments in Public Service Applications.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2020
Evaluation of Facebook advertising recommendations explanations with the perspective of semiotic engineering.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019

Understanding what is important in iStar extension proposals: the viewpoint of researchers.
Requir. Eng., 2019

INOVE, UFC Quixadá.
Interactions, 2019

Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

2018
The Cheat Sheet as an Instrument of Study and Learning in HCI Tests.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

2017
Signifying software engineering to computational thinking learners with AgentSheets and PoliFacets.
J. Vis. Lang. Comput., 2017

Communicability Evaluation of Privacy Settings on Facebook for Android.
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017

Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

2016
Communicability evaluation in systems created by designer-users.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
AutoexpressãO E Engenharia SemióTICA do USUáRio-Designer (Autoexpressão e engenharia semiótica do usuário-designer).
PhD thesis, 2015

My Program, My World: Insights from 1st-Person Reflective Programming in EUD Education.
Proceedings of the End-User Development - 5th International Symposium, 2015

2014
SideTalk: comunicação interpessoal na/sobre a web.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2013
On signifying the complexity of inter-agent relations in agentsheets games and simulations.
Proceedings of the 31st ACM international conference on Design of communication, Greenville, NC, USA, September 30, 2013

Going back and forth in metacommunication threads.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Novas estratégias comunicativas como fator de qualidade na interação de surdos em um sistema organizacional.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Using Mediated Communication to Teach Vocational Concepts to Deaf Users.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Evaluating Devices and Navigation Tools in 3D Environments.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Using Mediating Metacommunication to Improve Accessibility to Deaf in Corporate Information Systems on the Web.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Web Scripts and Mediation Dialogues as a Quality Factor in the Interaction of the Deaf.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
The representation of self in mediated interaction with computers.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

2011
Embedded Cultural Features in the Design of an Accessibility Agent for the Web.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011


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