José Cezar de Souza Filho

Orcid: 0000-0002-1084-478X

According to our database1, José Cezar de Souza Filho authored at least 12 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Hidden things and implicit interaction: looking back on how invisibility evolved as a quality-in-use attribute.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

Can User Reviews Indicate Usability Heuristic Issues?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Requirements Behind Reviews: How do Software Practitioners See App User Reviews to Think of Requirements?
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021

Towards a Data-Driven Requirements Elicitation Tool through the Lens of Design Thinking.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

2020
Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

How Human and Organizational Factors Influence Software Teams Productivity in COVID-19 Pandemic: A Brazilian Survey.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020

Comparing heuristic evaluation and MALTU model in interaction evaluation of ubiquitous systems.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019

Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

2017
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017


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