Paulyne Matthews Jucá

Orcid: 0000-0002-5022-9933

According to our database1, Paulyne Matthews Jucá authored at least 13 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

Analysis of QoS VoIP applications on mobile devices based on PESQ MOS score.
Proceedings of the EATIS 2022: 11th Euro American Conference on Telematics and Information Systems, Aveiro, Portugal, June 1, 2022

2020
Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019

Analysis of Gameplay in MOBA Games Under Different Network Conditions.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

2018
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

A Solution for QoS Provisioning in VoIP Services on the OpenFlow Platform.
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018

Defining and Implementing a Test Automation Strategy in an IT Company.
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018

Low-cost ADS-B Collectors for Distributed Aircraft Surveillance.
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018

Remote Access with Wake on LAN.
Proceedings of the Euro American Conference on Telematics and Information Systems, 2018

2017
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017


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