Peter Christiansen

Orcid: 0000-0003-1854-587X

According to our database1, Peter Christiansen authored at least 15 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
UnsuperPoint: End-to-end Unsupervised Interest Point Detector and Descriptor.
CoRR, 2019

Sparse-to-Dense Depth Completion in Precision Farming.
Proceedings of the ICVISP 2019: 3rd International Conference on Vision, 2019

2018
Estimation of plant species by classifying plants and leaves in combination.
J. Field Robotics, 2018

Multi-Modal Detection and Mapping of Static and Dynamic Obstacles in Agriculture for Process Evaluation.
Frontiers Robotics AI, 2018

Towards Inverse Sensor Mapping in Agriculture.
CoRR, 2018

2017
FieldSAFE: Dataset for Obstacle Detection in Agriculture.
Sensors, 2017

Designing ethical systems for videogames.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
DeepAnomaly: Combining Background Subtraction and Deep Learning for Detecting Obstacles and Anomalies in an Agricultural Field.
Sensors, 2016

Using Deep Learning to Challenge Safety Standard for Highly Autonomous Machines in Agriculture.
J. Imaging, 2016

Towards a DSL for Perception-Based Safety Systems.
CoRR, 2016

Stereo and Active-Sensor Data Fusion for Improved Stereo Block Matching.
Proceedings of the Image Analysis and Recognition - 13th International Conference, 2016

2015
Can't See the Science for the Trees: Representations of Science in Videogames.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Automated Detection and Recognition of Wildlife Using Thermal Cameras.
Sensors, 2014

Thanatogaming: Death, Videogames, and the Biopolitical State.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014


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