Peter Ohler

According to our database1, Peter Ohler authored at least 25 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment.
Cyberpsychology Behav. Soc. Netw., 2022

Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness.
Behav. Inf. Technol., 2022

2020
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both.
Int. J. Hum. Comput. Stud., 2020

2019
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology.
Comput. Hum. Behav., 2019

2018
Uncanny...But Convincing? Inconsistency Between a Virtual Agent's Facial Proportions and Vocal Realism Reduces Its Credibility and Attractiveness, but Not Its Persuasive Success.
Interact. Comput., 2018

Saving Face in Front of the Computer? Culture and Attributions of Human Likeness Influence Users' Experience of Automatic Facial Emotion Recognition.
Frontiers Digit. Humanit., 2018

Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions.
Comput. Hum. Behav., 2018

2017
Ethische Herausforderungen in sozioinformatorischen Forschungsprojekten.
Proceedings of the Mensch und Computer 2017, 2017

Analytical Steps for the Validation of a Natural User Interface.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Preschool Learning with a Fingertip - Concept of a Tablet-Based Training Program to Support Emergent Literacy and Mathematical Skills.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Proactive Functions of a Pedagogical Agent - Steps for Implementing a Social Catalyst Function.
Proceedings of the Learning and Collaboration Technologies, 2016

Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Methods, 2016

2015
Human Capacities for Emotion Recognition and their Implications for Computer Vision.
i-com, 2015

Introduction to the Special Issue on Interdisciplinary Approaches to Social Technologies.
i-com, 2015

On the Reproducibility of VisRuption: A Tool for Intuitive and Efficient Visualization of Airline Disruption Data.
Proceedings of the 3rd EuroVis Workshop on Reproducibility, 2015

Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? - The Influence of User Factors in the Evaluation of Virtual Agents.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Deducing human emotions by robots: Computing basic non-verbal expressions of performed actions during a work task.
Proceedings of the 2014 IEEE International Symposium on Intelligent Control, 2014

2013
VisRuption: Intuitive and Efficient Visualization of Temporal Airline Disruption Data.
Comput. Graph. Forum, 2013

Gaze into Hierarchy: A Practice-oriented Eye Tracking Study.
Proceedings of the 2nd EuroVis Workshop on Reproducibility, 2013

Multimodal Emotion Expressions of Virtual Agents, Mimic and Vocal Emotion Expressions and Their Effects on Emotion Recognition.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2006
Werbung im Fernsehen.
Z. für Medienpsychologie, 2006

2005
Welt am Draht.
Z. für Medienpsychologie, 2005


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